reporust_rebootcancel

97,937 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
5 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
5 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
5 Years Ago
Sky follow camera
5 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
5 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
5 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
5 Years Ago
Fix up a couple of terrain texture lookup issues
5 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
5 Years Ago
Fire, heat shimmer fx. Scene backup.
5 Years Ago
Merged from main
5 Years Ago
Enabled physics.batchsynctransforms by default
5 Years Ago
Merge from main
5 Years Ago
Compile fix
5 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
5 Years Ago
Changed MoveItem amount to an int32 (modder request)
5 Years Ago
Strip newlines from chat input
5 Years Ago
Fix missing chinese/japanese/korean characters
5 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
5 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
5 Years Ago
[D11] Remove my profile signout hack
5 Years Ago
Fixed Skin.LoadAssets NREs
5 Years Ago
[D11] Performance map test WIP
5 Years Ago
Scene backup. Started organizing the messy effects folder.
5 Years Ago
Scene backup. Various mat fixes.
5 Years Ago
fixed horse debug movement
5 Years Ago
removed debug logs
5 Years Ago
horse breeds
5 Years Ago
compile fix
5 Years Ago
horse performance
5 Years Ago
Added horse head collar placeholder art
5 Years Ago
Bundle tweaks
5 Years Ago
minicopter IK fixes
5 Years Ago
profiling
5 Years Ago
Added HeapExplorer plugin
5 Years Ago
Remove 'exclude_renderers' line
5 Years Ago
Terrain memory savings
5 Years Ago
Update manifest
5 Years Ago
[D11] [UI] Map marker tweaks CH47 helicopter.
5 Years Ago
[D11] [UI] Changed removal method of map marker objects.
5 Years Ago
[D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
5 Years Ago
Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
5 Years Ago
Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
5 Years Ago
[D11] [UI] Chinook map marker fixes.
5 Years Ago
Temporarily removed Compound SLOD (causing monument prefab to not build properly)
5 Years Ago
SLOD cleanup script
5 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
5 Years Ago
Horse ragdoll doesn't wrap around itself. Horse materials GPU instanced. Ragdoll scene.
5 Years Ago
Save++ Network++
5 Years Ago
Added MeshOccludee to SLOD renderers