reporust_rebootcancel

97,937 Commits over 3,683 Days - 1.11cph!

5 Years Ago
added anim to cinematic controller
5 Years Ago
Updates Win and PS4 version so they compile again.
5 Years Ago
Phrases
5 Years Ago
[D11] [UI] Translation fix for respawn map markers.
5 Years Ago
Fixed bootstrap showing ... instead of error text
5 Years Ago
[D11][#2384] adjusted Belt bar sorting. Fixed issue with previous commit
5 Years Ago
[D11] [UI] Fixed out of bounds issue on getting map marker translation.
5 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
5 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
5 Years Ago
[D11][#2342] Fix for been able to fire two guns at once
5 Years Ago
[D11] Sleeping Bags can now display the distance correctly on the Respawn screen
5 Years Ago
Horse ragdoll colliders are on ragdoll layer
5 Years Ago
minicopter entity update - trying to fix transform child cant be loaded issue
5 Years Ago
[D11] [Audio] Fixes XBox One headset recording state to persist between headset being removed/inserted. Recording/playback now resumes if needed.
5 Years Ago
[D11] [UI] Moved respawn type to d11 define. Added respawn type to tooltip.
5 Years Ago
[D11] [UI] WIP implementation of respawn type differentiating in Death Screen UI and Map Markers.
5 Years Ago
Fixed weird OnPreRender/OnPostRender errors Cleaned up impostor rendering
5 Years Ago
deleted unused minicopter prefab
5 Years Ago
[D11][UI] - Cosmetic tweaks to Options menu
5 Years Ago
[D11] cherrypick 36859,36892 to fix some problems getting into game
5 Years Ago
[D11] remove same unused stuff as removed on the hdrp branch. Some by-hand prefab merges here, might have to come back and compare by eye but I think they only changed for the purpose of deleting missing scripts.
5 Years Ago
Fixed server compile
5 Years Ago
Adjusted saddle to fit new horse
5 Years Ago
[D11] [UI] Sleeping bag map markers fix and implementation.
5 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
5 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
5 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
5 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
5 Years Ago
Added and enabled impostor renderer Updated tree impostor materials and prefabs
5 Years Ago
Added upgraded foliage, folige billboard and ocean shaders
5 Years Ago
Added latest ASE + updated hdrpLit template
5 Years Ago
compile fix
5 Years Ago
optimization pass
5 Years Ago
Backup
5 Years Ago
Bundle tweak
5 Years Ago
Missing file
5 Years Ago
Radtown progress
5 Years Ago
Fixed coverage queries (e.g. flares)
5 Years Ago
Removed impostor debug message
5 Years Ago
Water system updates (wip) Impostor renderer updates (wip) Texture array tools updates
5 Years Ago
laser fix
5 Years Ago
laser beam perf fix
5 Years Ago
[D11] [Audio] headset removal/reinsertion now seems to be working (although there are some issues and a slight delay in detection) but it is working. It looks like the original sample code had some memory corruption as it was allocating a structure with new but freeing it with CoTaskMemFree. There is also seemingly a case where the headset would never be usable again... not sure if that was because of the memory corruption or if there is another issue... Need to do some more testing tomorrow.
5 Years Ago
Nuked a couple of deprecated components
5 Years Ago
Merge from HorseArtUpdate/HorseHair
5 Years Ago
merge from main
5 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
5 Years Ago
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
5 Years Ago
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
5 Years Ago
[D11][UI][#2385] Fixed issue with adding scrap to research table