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61,691 Commits over 2,557 Days - 1.01cph!

7 Years Ago
Restructured terrain noise code
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7 Years Ago
Made simplex noise code somewhat less ugly
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7 Years Ago
Daily merge from main branch
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7 Years Ago
AI test scene
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7 Years Ago
A few ideas for AI structure
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7 Years Ago
Changed to Linear color space
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7 Years Ago
AI skeleton
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7 Years Ago
Testing some new terrain algorithms
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7 Years Ago
Added terrain noise class
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7 Years Ago
Added simplex noise class
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7 Years Ago
Run garbage collection pre and post terrain generation
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7 Years Ago
Scaled rocks back to 1
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7 Years Ago
added UI breathe Anim
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7 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
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7 Years Ago
-tweaked the walk animations (so they cover more distance); removed the limp in the run animation
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7 Years Ago
Added text accessor property to loading screen class Some nicer editor logging for the terrain generator Was forced to merge
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7 Years Ago
Fixed NRE when saving
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7 Years Ago
Fixed player preview camera
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7 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
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7 Years Ago
Diagnose players apparently not being removed when disconnected + killed
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7 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
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7 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
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7 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
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7 Years Ago
Player jump animations (wip)
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7 Years Ago
-facial animation files (test);
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7 Years Ago
Added Ducking
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7 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
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7 Years Ago
Other players now appear in the right clothes
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7 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
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7 Years Ago
Changed to use shader fog
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7 Years Ago
Unity Grass - Get Rid
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7 Years Ago
Fixed item remove error
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7 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
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7 Years Ago
Tweaked Tick to be a bit less terrible
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7 Years Ago
Handle sending to null group gracefully
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7 Years Ago
Fixed infinite Kill Loop
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7 Years Ago
More profile samples Fixed performance in SingletonComponent
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7 Years Ago
Turn water reflections on/off
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7 Years Ago
Added culling at 1000 meters to world layer
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7 Years Ago
Fixed wood pile prefab
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7 Years Ago
Created proper bush prefabs Put rocks and bushes on world layer
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7 Years Ago
Update server title with current player count
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7 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
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7 Years Ago
Signed launcher
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7 Years Ago
More performance tools Tweaked water, fog
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7 Years Ago
-v_eoka pistol all done
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7 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
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7 Years Ago
This should fix not being able to reconnect to servers after being disconnected
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7 Years Ago
I give up my beloved spaces You try to get your editors to save UNIX line endings It's a gentlemen's agreement
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7 Years Ago
Added ProtoBuffers project
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