reporust_rebootcancel

134,598 Commits over 4,324 Days - 1.30cph!

3 Years Ago
network++
3 Years Ago
Fixed non-lodded pipe in supermarket Fixed non-lodded broken tiles in gas station
3 Years Ago
HLOD meshes now get culled as part of the occlusion culling system
3 Years Ago
Caboose lights turn off when no players are nearby
3 Years Ago
Can right click attachments onto held weapon
3 Years Ago
Block equipping broken attachments onto weapons
3 Years Ago
Unsaved
3 Years Ago
Can drag attachments directly onto weapons to swap them
3 Years Ago
Fixed some missing structures in water treatment plant
3 Years Ago
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3 Years Ago
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
3 Years Ago
LightGroupAtTime now supports renderers with multiple emissive materials
3 Years Ago
merge in
3 Years Ago
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3 Years Ago
Caboose lighting IO etc
3 Years Ago
Merge from halloween2022/mine_tnl_pooling
3 Years Ago
Fix deployed boom boxes throwing errors during demo playback
3 Years Ago
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
3 Years Ago
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3 Years Ago
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3 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
3 Years Ago
VM improvements
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Light switches in caboose, not hooked up yet
3 Years Ago
Fixed splitting not working as expected, and added additional UI for seeing your split cards
3 Years Ago
manifest update - fixes skulltorch broken in the editor since 75526 rename
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Test map tidy up after merge
3 Years Ago
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3 Years Ago
Don't allow full underwater effects in scene view, default setting on camera.
3 Years Ago
Remove prefab overrides in GameUI messing with the easter event UI
3 Years Ago
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
3 Years Ago
Custom collider component support for BurstClothHitboxCollision Allow specifying a transform to use for determining the up axis for cloth collision projection
3 Years Ago
merge from npc_ragdoll_clothing_fix
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
merge from opt_compute
3 Years Ago
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3 Years Ago
Merge from update_change
3 Years Ago
merge from tess
3 Years Ago
particle shader additions for petur
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Warehouse wip