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96,999 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Fixed specular limits not loading in right
5 Years Ago
[D11] - cosmetic tweaks to UI
5 Years Ago
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
5 Years Ago
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
5 Years Ago
Fix for disconnected LODs on compound_wall_s_150_reflected
5 Years Ago
Disable streaming on player model
5 Years Ago
horse updates: - updated walk to start/end in the passing position - tweaked blend in/out transition points - added looping idle - fixed hair clipping on walk
5 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
5 Years Ago
Disabled foam disturbance
5 Years Ago
[D11] [Console] More weapon effects reductions
5 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
5 Years Ago
Merge from main
5 Years Ago
Data oriented optimizations Allow wave lengths > 100
5 Years Ago
naming + parity + opts
5 Years Ago
Tweaks and optimizations
5 Years Ago
[D11] Reduce snapping sensitivity of placement guides when using the planner
5 Years Ago
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
5 Years Ago
Phrases
5 Years Ago
[D11][#1271][#1292] Fixes for admin panel issues
5 Years Ago
[D11][UI] Compiler Fix
5 Years Ago
Merge from main
5 Years Ago
[D11] [Console] Reduced gunfire particle effects
5 Years Ago
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
5 Years Ago
Horses use flesh collider material (for blood effects)
5 Years Ago
Jenkinsfile
5 Years Ago
Updated background video
5 Years Ago
[D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
5 Years Ago
[D11] [UI] Fixed server define in water catcher (variable assigned but never used)
5 Years Ago
Tweaked font settings (should prevent chat lag)
5 Years Ago
save horses
5 Years Ago
Get rid of the duplicated fonts
5 Years Ago
Horse sound import setting tweaks
5 Years Ago
network++
5 Years Ago
horse eat sound tweaks horse water footstep tweaks
5 Years Ago
Merge from main
5 Years Ago
Split ResourceRef into multiple files
5 Years Ago
hooked up mount/dismount sounds
5 Years Ago
horse spawns compile fixes
5 Years Ago
More horse water footstep work Horse mount/dismount/eat loop sounds
5 Years Ago
Fixed snowman material
5 Years Ago
Merge from main
5 Years Ago
Synched buoyancy with new waves Increased ocean detail blend distance Fixed cpu sampling and couple optimizations
5 Years Ago
horses don't like deep water
5 Years Ago
horse breathing levels
5 Years Ago
saddle sound ref
5 Years Ago
horse fx
5 Years Ago
Horse water footsteps Horse saddle movement sounds More horse vocaliaztions
5 Years Ago
horse perf
5 Years Ago
horse network optimizations
5 Years Ago
compile issues improved horse visuals horse optimization transformUtil.GetGroundInfo now non alloc