reporust_rebootcancel

130,658 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Removed stair slopes
4 Years Ago
Buglist fixes WIP
4 Years Ago
weapontest auto heal weapontest no bleeding added hurtpunch menu option to disable red flashing reduced red hurt flash by 60% silencers no longer add directional damage indicators tighter crosshair artwork fixed iceAR magazine attachment slot swapped smg/lr sounds (will all be replaced soon anyway) Protocol++
4 Years Ago
updated HMG icon
4 Years Ago
skin approval
4 Years Ago
Switched realtimeSinceStartup for Stopwatch
4 Years Ago
HMLMG - reduced pop on ADS attack
4 Years Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
4 Years Ago
Fix server full warning never disappearing
4 Years Ago
spectate headbob NRE fix added option for disabling hitcross fixed headshot not showing hitcross
4 Years Ago
merge from newrecoil - ScreenShake NRE and HMLMG offset fixes
4 Years Ago
removed recoilcomp debug text
4 Years Ago
eoka NRE fix
4 Years Ago
Show a warning on the hud when approaching an island that is currently full
4 Years Ago
Optimising lookups
4 Years Ago
material updates following texture changes
4 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
4 Years Ago
merge from main
4 Years Ago
fixed headbob NRE
4 Years Ago
update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door. Added a slope to steps leading to the door to allow for nice and easy traversal Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
4 Years Ago
Fixed order of operations
4 Years Ago
Fixed vehicle control sensitivity being lower at higher FPS
4 Years Ago
hmlmg scope attachment fixes
4 Years Ago
Dog model/materials
4 Years Ago
merge from hapis_conversion
4 Years Ago
Reverted launch site & miltun updates from latest (startup debug) Still enabled all the previously disabled groups within them, as those are probably harmless.
4 Years Ago
merge from sav225 - Staging wipe
4 Years Ago
network++
4 Years Ago
merge from hapis_conversion
4 Years Ago
Added missing collider material to a few shipping container prefabs
4 Years Ago
merge from newrecoil
4 Years Ago
Shrank the front ladder volumes so the player doesn't get caught on them so much. Added ladder volume to the rear ladder.
4 Years Ago
More stairsperimentation
4 Years Ago
Steps experiment
4 Years Ago
Merge Sav225 -> 🚆
4 Years Ago
Merge from main
4 Years Ago
Merge from static_building_parts
4 Years Ago
Don't add nexus.redirect servers to the player's server history
4 Years Ago
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
4 Years Ago
Full manifest rebuild
4 Years Ago
Fix connection and loading screens not refreshing server info correctly sometimes
4 Years Ago
More setup. Can mount, add fuel etc. Manifest update.
4 Years Ago
Manifest update
4 Years Ago
Rename TrainEngine to Locomotive
4 Years Ago
More setup, item, mounting. Reduced above-ground WorkCart power now that we have the locomotive.
4 Years Ago
Set up collision triggers, hurt trigger, nav obstacle, fuel storage
4 Years Ago
Detail collider setup done (much simpler as we can use the mesh collider for most of it)
4 Years Ago
Beginning setup of an entity for the big train engine. World colliders done.
4 Years Ago
Fixed wrong workcart health value
4 Years Ago
Block material copy on WorkCart truck gibs