134,898 Commits over 4,324 Days - 1.30cph!
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prototype 17 gunshot sound
Change item.info.stackable to item.MaxStackable() throughout code
Fix renderlabs & monuments not working on client when no game mode is active
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Merge from VFX (Small furnace)
Furnace FX/Lighting refresh & optimization
Updated lumberjack hazmat .skin steam category
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terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
Fix furnace progress bar flickering
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
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Merge from vfx (Cursed Cauldron)
Added logistics warehouse (WIP)
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine.
Cleanup.
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
ferry terminal grounds - final art models/colliders/LOD bakes
fixed and rebaked out bad triangle in axe bottom, relodded
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merge from namehelper_cache
merge from item_move_fixes
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merge from save229 - Staging wipe
merge from main and resulting proto conflict fix