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131,594 Commits over 4,262 Days - 1.29cph!

4 Years Ago
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
4 Years Ago
Fixed some of the locomotive dismount spots being in invalid positions
4 Years Ago
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
4 Years Ago
Only disable transfer protection for helicopters when the driver loads in
4 Years Ago
Fixed players being able to jump out of the locomotive trigger when on top
4 Years Ago
More collider edits
4 Years Ago
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
4 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
4 Years Ago
Merge from main
4 Years Ago
Set up gibs on the locomotive
4 Years Ago
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain). - Adjusted some locomotive colliders.
4 Years Ago
More ferry movement improvements
4 Years Ago
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
4 Years Ago
Merge Main -> 🚆
4 Years Ago
Locomotive placeholder FX
4 Years Ago
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4 Years Ago
fixed broken options menu ordering
4 Years Ago
Fixed culling volumes + foam
4 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
4 Years Ago
locomotive gibs (missed one section)
4 Years Ago
PlaceMonumentsRailside baseline
4 Years Ago
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4 Years Ago
merge from /hapis_conversion - Hapis RC
4 Years Ago
Mountain goat ore fix 3/3 - should be pretty much extinct
4 Years Ago
Dog skeleton definition & prefab setup
4 Years Ago
Dog material variations/updates
4 Years Ago
Dog model updates
4 Years Ago
codegen phrases
4 Years Ago
Locomotive placeholder damage FX set up
4 Years Ago
Locomotive cockpit and engine audio positions
4 Years Ago
Fixed HM LMG prefab
4 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
4 Years Ago
Set up brake sparks for the locomotive
4 Years Ago
Merge Main -> 🚆
4 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
4 Years Ago
Null check to prevent BaseLiquidVessel NRE
4 Years Ago
Increased wagon spawn ratio multiplier
4 Years Ago
HMLMG dryfire sound
4 Years Ago
updated local player impact sound
4 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
4 Years Ago
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4 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
4 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
4 Years Ago
Moved trucks further apart / fixed bones not working
4 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
4 Years Ago
Topo mask backup
4 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
4 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
4 Years Ago
Bugfix, handle train coupling changing before server init
4 Years Ago
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