115,488 Commits over 3,959 Days - 1.22cph!
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Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
Speculative fix for NRE in TriggerBase
Central locking placeholder visuals
fixed bandit town safe zone
Central locking functionality, along with some refactoring
Updated wind settings on new grass
fully encapsulated bandit town in a safe zone
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Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
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Fixed pool, board, gibs errors
Updated beach chair volumes
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
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Fixed read/write gibs errors on table and chair
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Merge from Vehicles -> LockOutDriverSeat, going to add central locking
Prevent players without key/lock authorisation from pushing cars that are in safe zones
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Open fuel is always default interaction when looking at fuel container on minicopter
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Slight road terrain offset tweak to prevent ground peaking through around intersections
Fixed roadside decor sometimes spawning on road at intersections
Moved roadside decor slightly further away from the road
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Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
small wooden box can no longer be deployed inside trees
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Large banners now decays when placed outside of building priv