reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

4 Years Ago
Fixed the same error in MixerSnapshotManager
4 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
4 Years Ago
Torpedo setup WIP
4 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
4 Years Ago
Underwater explosion WIP
4 Years Ago
Merge Save215->Aux
4 Years Ago
Torpedo setup WIP
4 Years Ago
Set up torpedo world models + extras
4 Years Ago
Move torpedo content to the Ammo prefabs section
4 Years Ago
Torpedo item icons
4 Years Ago
Merge the latest underwater content->Torpedoes
4 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
4 Years Ago
skinned up current fish to existing rigs
4 Years Ago
fishing bobber model and materials
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
4 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
4 Years Ago
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4 Years Ago
merge from ai main
4 Years Ago
Added InRangeOfHome event
4 Years Ago
speargun->save215
4 Years Ago
speargun->submarine
4 Years Ago
merge in
4 Years Ago
remove fish idle debug visuals
4 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
4 Years Ago
Fixed SSRR
4 Years Ago
added fish_shoal
4 Years Ago
Save++ Network++
4 Years Ago
Multiple bug fixes with normals, spectrum interpolation, etc.
4 Years Ago
Mark moon pool as fishable
4 Years Ago
infirmary initial dressing pass
4 Years Ago
merge from submarine
4 Years Ago
prepare prefabs
4 Years Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
4 Years Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
4 Years Ago
Merge in the compile fix
4 Years Ago
Fixed ConsoleSystem merge error from 63548.
4 Years Ago
Compile fix
4 Years Ago
Cherry-pick 63533 since it includes a protocol bump; better to put it in now. Allows ItemContainer to specify more than one exclusive allowed item definition.
4 Years Ago
Merge from main/fishing
4 Years Ago
Merge from main/train_tunnels_new_content/bypass_tunnels/new_content/train_tunnels_bypass/making_this_up_as_i_go/console_version
4 Years Ago
Merge from main/Submarine aka main/Underwater_Update
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
4 Years Ago
merge from submarine
4 Years Ago
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4 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
4 Years Ago
Manifest
4 Years Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs