reporust_rebootcancel

115,508 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Code review: Use CheckOBB in TriggerParent
5 Years Ago
Innertube effect positional orienation & fixes
5 Years Ago
Watercraft strokes and kicks
5 Years Ago
Fix scope overlay changing size with uiscale
5 Years Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
5 Years Ago
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
5 Years Ago
Adding stuff to show toasts with gametip's UI
5 Years Ago
Fix typo (banit -> bandit)
5 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
5 Years Ago
Generate icons
5 Years Ago
Frame prefab updates
5 Years Ago
Apply wetness before damage, instead of after.
5 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
5 Years Ago
Merge from main
5 Years Ago
fix pistol/gun warning spam
5 Years Ago
hooked up water gun entity effect
5 Years Ago
Hooked up water gun pump anim
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
5 Years Ago
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5 Years Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
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5 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
5 Years Ago
▄▉▉▊▆▋ ▊▄▋ █▇▋▊▌▄▄ ▅▉▋▇▅▇▄ ▄▉▍▅▉ ▋▌▄▌▄▋▆ ▌█ ▉▉█▄▉▊▋ ▌▍██ █▄▅▇▆▉ ▍▊█ ▉▄.
5 Years Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
fixed searchlight emission
5 Years Ago
fixed water pistol material I just broke
5 Years Ago
Rescaled altered waterpistol texture
5 Years Ago
Minor tweaks to liquid shader and mats, added backface of tape to watergun
5 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
5 Years Ago
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
5 Years Ago
separate world model for sunglasses so pivot is centred
5 Years Ago
rescaled beach_chair, collision and gibs so they aren't so long and wide
5 Years Ago
Reduced engine components crafting costs
5 Years Ago
Reduced T2 and T3 engine comp vendor costs
5 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
5 Years Ago
Hooked up pool gibs
5 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
5 Years Ago
One more change to repel trigger
5 Years Ago
Fix more settings on RepelTrigger
5 Years Ago
Fix repel trigger IgnoreMounted setting
5 Years Ago
Add entity validity check to TriggerMount
5 Years Ago
adding pool gibs model