126,618 Commits over 4,109 Days - 1.28cph!
Fixed the same error in MixerSnapshotManager
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
Set up torpedo world models + extras
Move torpedo content to the Ammo prefabs section
Merge the latest underwater content->Torpedoes
Torpedo FX & related files.
Added some more primitive meshes for general FX purposes.
skinned up current fish to existing rigs
fishing bobber model and materials
Dwellings AI spawn/cover/move and obstacles setup - progress backup
Added secondary moonpool entrance / exit to underwater labs
Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
Added InRangeOfHome event
remove fish idle debug visuals
Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
Multiple bug fixes with normals, spectrum interpolation, etc.
Mark moon pool as fishable
infirmary initial dressing pass
Dwellings prefabs - deep versions to accomodate walls without fillers
Updated necessary modules
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
Fixed ConsoleSystem merge error from
63548.
Cherry-pick
63533 since it includes a protocol bump; better to put it in now. Allows ItemContainer to specify more than one exclusive allowed item definition.
Merge from main/train_tunnels_new_content/bypass_tunnels/new_content/train_tunnels_bypass/making_this_up_as_i_go/console_version
Merge from main/Submarine aka main/Underwater_Update
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
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Adjusting fish bait values
Increased impact bait value has on time to hook (better bait = faster hooks)
Better fish randomisation
Fixed press buttons not being powered by default, set security door manipulators to toggle
Added radiation to some modules and dwellings
Variants for poker table A and bbq static (no art)
Some flow fixes, prepared prefabs