128,796 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                scene 2 prefab - prefabs only
                
                
                
                
             
         
        
            
            
            
                
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                Rebaked billboards for temperate/arid trees and bushes
                
                
                
                
             
         
        
            
            
            
                
                More foliage color/translucency tweaks tweaks 
Boosted normals on trees and bushes
                
                
                
                
             
         
        
            
            
            
                
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                Making a gigantic mega-cliff sounded like a good idea at the time.
                
                
                
                
             
         
        
            
            
            
                
                Made grass and forest splats slightly brighter in tundra to match foliage changes
                
                
                
                
             
         
        
            
            
            
                
                Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall.
Unified translucency intensity 
Made grass slightly brighter
Removed some packed textures that got brought over from HDRP branch
                
                
                
                
             
         
        
        
            
            
            
                
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                low effort CraggyIsland rock placement - useful for testing
                
                
                
                
             
         
        
        
            
            
            
                
                Bandit town NPC and turret tweaks (performance)
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Roadsigns and roadside props spawning at intersections"
                
                
                
                
             
         
        
            
            
            
                
                Merge from HDRP_Art_backport
                
                
                
                
             
         
        
        
            
            
            
                
                Added grass and decor spawners to CraggyIsland again
                
                
                
                
             
         
        
        
        
            
            
            
                
                █▄▌▌▊ ▊▉▇▊ ▌▋▇▋▇▍▇▆▅ ▇▄ ▅▆▇▄▄ (▊█▇█▅▋█ ▄▋▋)
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
                
                
                
                
             
         
        
            
            
            
                
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                Greatly reduced small rock clutter density in all biomes and especially snow biome
Reduced max scale as well
                
                
                
                
             
         
        
            
            
            
                
                Fixed powerplant cooling tower ladder issue
Fixed stables road points not all being set to trail
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from volumetric light beam fix
                
                
                
                
             
         
        
            
            
            
                
                Tab to toggle demo UI on and off
Added a label to list keys
New non-broken test.dem
                
                
                
                
             
         
        
            
            
            
                
                Scenery menu background videos
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Added some convars to switch on/off and change settings for build testing.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added plugin source, hooked plugin up to get things running.
                
                
                
                
             
         
        
            
            
            
                
                Adjusted monument topology on various monuments to create smoother road connections
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
                
                
                
                
             
         
        
        
            
            
            
                
                Limit foliage position clamping based on dispatten