115,281 Commits over 3,959 Days - 1.21cph!
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module panel health setup
Removed storage system from flatbed modules
Set up 2module_passengers entity
Increase fuel tank health
Added items and placeholder icons for 1module storage and 2module passenger
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Go back to old activePlayerList behaviour with ListHashSet
merge from sam_pickup_fix
Fix for mismatched profile marker
[D11] + Bunch of building and building core LOD tweaks/fixes
Fix for crash closing locker inventory UI (#2833)
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
SceneToPrefab - don't update terrain if there's no terrain
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
[D11] SLOD issue fix. Excludes Harbor 2.
[D11] + Missing Rationbow LOD tweaked
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
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merge from static_workbench_rotation
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[D11] [#3331] Ice sheets at the top of the map now have collision.
Removing meta file that can be deleted
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
[D11] LOD_Colour_Swatch material update.
+ Added the amplify things stopping the build
Fix for a few wearables throwing exceptions.
[D11] Fix for Low Res WIPIcon
+ updated amplify because it was a few versions behind
+ fixes to the other ice lakes and fixes to the water shader
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Merge from skeleton_optimisations
[D11][UI][#3301] Fix for double navagation bar
Merge from skeleton_optimisations
Switched back to Unity RNG to preserve seeds.
[D11] Fix for bear having incorrect Spec
[D11] [Art] [#3329] Launch site planters fixed LODs