reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

6 Years Ago
Merge from main
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
6 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
6 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
6 Years Ago
[D11][UI] Crafting screen expanded queue
6 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
6 Years Ago
Prevent double-streaming of LODs
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
6 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
6 Years Ago
always rebuild prefabs when doing it from the context menu
6 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
6 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
6 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
6 Years Ago
small tidy up
6 Years Ago
Removed unnecessary check when creating the file system backend.
6 Years Ago
Make the Frame Debugger act a bit more reliably
6 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
6 Years Ago
convex collider for deflated HAB cloth
6 Years Ago
[D11][TUTORIAL] local server config for tutorial map
6 Years Ago
[D11] merge from main
6 Years Ago
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6 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
6 Years Ago
Merge from main
6 Years Ago
Merged the hull interior into the cargo ship
6 Years Ago
[D11] [UI] Added a few textures needed for the inventory and crafting screen
6 Years Ago
network++
6 Years Ago
WIP
6 Years Ago
skin approval
6 Years Ago
[D11] merge from main
6 Years Ago
Downgrading to Unity 2018.1.4f1
6 Years Ago
[D11] [UI] Added "D11_NEWHUD" define to update call in DeathScreen.
6 Years Ago
[D11] [UI] Misc bug fixes for errors in ConsoleUI, ReflectionProbeEx, and KeyCodeEntry. Added Scroll Bar Materials to repo. Set up test scrollbar graphics. Death/Respawn menu updates scroll target regularly until a way to make it work on first selection is found (currently bugged and returns incorrect value).
6 Years Ago
[D11] frontend/bootstrap integration WIP. Fix some lumpy sections which were not yielding enough time to make the frontend responsive.
6 Years Ago
[D11] yet another defines fix
6 Years Ago
[D11] [UI] Added new Death Screen to build settings scene list.
6 Years Ago
[D11] [UI] visually changed the crafting screen to look like the mockup, more visual tweaks to the inventory screen
6 Years Ago
[D11] [UI] Added D11 variant of death screen to maps bundle.
6 Years Ago
[D11] [UI] Submit for new Death/Respawn Menu for Console when player dies.
6 Years Ago
[D11] Add Some checking for adding/removing peers
6 Years Ago
[D11] only call SetD11 when bulding from Jenkins so that local modifications can be used. I think I had broken the server build yesterday as it didn't actually apply the basic server/client defines in the player build, only the bundle build.
6 Years Ago
[D11] remove old switch "D11_NO_ASSET_PRELOAD"
6 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
6 Years Ago
[D11] Added some missing metas.
6 Years Ago
[D11] [UI] Hud texture tweaks
6 Years Ago
WIP
6 Years Ago
merge from d11_console_version