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115,281 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
more
5 Years Ago
module panel health setup
5 Years Ago
Removed storage system from flatbed modules
5 Years Ago
Set up 2module_passengers entity
5 Years Ago
Increase fuel tank health
5 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
5 Years Ago
wip collider stuff
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge new_commands
5 Years Ago
Codegen
5 Years Ago
Merge from main
5 Years Ago
Backup
5 Years Ago
Go back to old activePlayerList behaviour with ListHashSet
5 Years Ago
merge from sam_pickup_fix
5 Years Ago
Fix for mismatched profile marker
5 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
5 Years Ago
Fix for crash closing locker inventory UI (#2833)
5 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
5 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
5 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
5 Years Ago
Hitbox setup.
5 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
5 Years Ago
[D11] + Missing Rationbow LOD tweaked
5 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
5 Years Ago
[D11] SLOD Changes
5 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
5 Years Ago
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5 Years Ago
Merge fix
5 Years Ago
merge from static_workbench_rotation
5 Years Ago
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5 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
5 Years Ago
Removing meta file that can be deleted
5 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
5 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
5 Years Ago
[D11] LOD_Colour_Swatch material update.
5 Years Ago
+ Added the amplify things stopping the build
5 Years Ago
Fix for a few wearables throwing exceptions.
5 Years Ago
[D11] Fix for Low Res WIPIcon
5 Years Ago
+ updated amplify because it was a few versions behind
5 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
5 Years Ago
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5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
[D11][UI][#3301] Fix for double navagation bar
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
merge from main
5 Years Ago
Switched back to Unity RNG to preserve seeds.
5 Years Ago
[D11] Fix for bear having incorrect Spec
5 Years Ago
[D11] [Art] [#3329] Launch site planters fixed LODs