126,617 Commits over 4,109 Days - 1.28cph!
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Pre road terrain ignore flags
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Dof target mode should now work when playing a pre recorded camera animation
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More coastline & related.
Make the AI controlled drone face the direction its moving
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Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint
Tweaked splat color and tiling settings on Terrain4 asset
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
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updated shredder, textures/mat
subtracting
56232 - see Asana ticket
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Autoscroll event list to bottom when adding a new event
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Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
Random offset when sampling topology points
merge from /growable_rain
Added support for maxreceivetime to Steam Networking
Merge from lower_face_wearable