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115,281 Commits over 3,959 Days - 1.21cph!

5 Years Ago
[D11][UI][#3286] Fixed issue with item detail panel initlising text
5 Years Ago
[D11] [UI] Updated platform filter hint text based on designs suggestion.
5 Years Ago
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
5 Years Ago
Cherrypicking missing references fix
5 Years Ago
Missing References warning fix
5 Years Ago
cherrypicking fix
5 Years Ago
cherrypicking fix
5 Years Ago
pre processing error fix for SkeletonSkinLOD on server
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
Add note to base chassis re bounds.
5 Years Ago
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
5 Years Ago
Fix invalid item in Modular Cars inventory loadout
5 Years Ago
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5 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
5 Years Ago
Fix health conditional calculation
5 Years Ago
·updated collider
5 Years Ago
MIDI license
5 Years Ago
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5 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
5 Years Ago
Condition UI tidy up
5 Years Ago
Conditionals now allow for any health percent, not just alive/dead
5 Years Ago
Move new conditional UI button to the bottom
5 Years Ago
WIP collider pass
5 Years Ago
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
5 Years Ago
Backup
5 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
5 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
5 Years Ago
+ Added some changes to the water shader
5 Years Ago
Backup
5 Years Ago
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
5 Years Ago
+ Added some changes to the water
5 Years Ago
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
5 Years Ago
[D11] Change scale of Noto font so Japanese text will display in popups
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
#if compile fixes
5 Years Ago
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
5 Years Ago
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
Added some prefabs to content bundle
5 Years Ago
[D11] [#3280] Upright boats in bandit town have collision.
5 Years Ago
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
5 Years Ago
Delete utils folder
5 Years Ago
Merge from main
5 Years Ago
+ Changes to the ice Lake has a HDRP vertex blended shader
5 Years Ago
Fix for instancing system trying to set mip levels for non-streaming textures
5 Years Ago
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
5 Years Ago
[D11] Texture resizing for Cliff rocks
5 Years Ago
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
[D11] Fix for duplicate CullingVolume script