115,281 Commits over 3,959 Days - 1.21cph!
[D11][UI][#3286] Fixed issue with item detail panel initlising text
[D11] [UI] Updated platform filter hint text based on designs suggestion.
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
Cherrypicking missing references fix
Missing References warning fix
pre processing error fix for SkeletonSkinLOD on server
merge from skeleton_optimisations
Add note to base chassis re bounds.
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
Fix invalid item in Modular Cars inventory loadout
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Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
Fix health conditional calculation
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Refresh conditions on all health changes now, not just 0 vs. non-zero
Conditionals now allow for any health percent, not just alive/dead
Move new conditional UI button to the bottom
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
Prevent residual water/dirt/smoke FX when teleporting vehicles
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
+ Added some changes to the water shader
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
+ Added some changes to the water
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
[D11] Change scale of Noto font so Japanese text will display in popups
merge from skeleton_optimisations
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
Merge from skeleton_optimisations
Added some prefabs to content bundle
[D11] [#3280] Upright boats in bandit town have collision.
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
+ Changes to the ice Lake has a HDRP vertex blended shader
Fix for instancing system trying to set mip levels for non-streaming textures
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
[D11] Texture resizing for Cliff rocks
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
Subtracting
44822 (it completely disables nested prefab preprocessing in the editor, which will break)
[D11] Fix for duplicate CullingVolume script