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115,306 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
5 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
5 Years Ago
+ Added some changes to the water shader
5 Years Ago
Backup
5 Years Ago
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
5 Years Ago
+ Added some changes to the water
5 Years Ago
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
5 Years Ago
[D11] Change scale of Noto font so Japanese text will display in popups
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
#if compile fixes
5 Years Ago
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
5 Years Ago
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
Added some prefabs to content bundle
5 Years Ago
[D11] [#3280] Upright boats in bandit town have collision.
5 Years Ago
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
5 Years Ago
Delete utils folder
5 Years Ago
Merge from main
5 Years Ago
+ Changes to the ice Lake has a HDRP vertex blended shader
5 Years Ago
Fix for instancing system trying to set mip levels for non-streaming textures
5 Years Ago
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
5 Years Ago
[D11] Texture resizing for Cliff rocks
5 Years Ago
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
[D11] Fix for duplicate CullingVolume script
5 Years Ago
[D11] Merge with main
5 Years Ago
Error fix
5 Years Ago
wip light sources for ore node highlights. Reworking some light source stuff.
5 Years Ago
missed some srp files
5 Years Ago
HDRP 7.1.7
5 Years Ago
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
5 Years Ago
merge from merge branch
5 Years Ago
merge from main
5 Years Ago
Finished wearable replacements
5 Years Ago
Fixed inside terrain antihack issue at cave_large_sewers_hard cave_large_sewers_hard S2P
5 Years Ago
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
5 Years Ago
Setup beard replacement prefabs etc.
5 Years Ago
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5 Years Ago
Wooden wall around test map, prevent driving accidentally out of bounds
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
5 Years Ago
Potentially fixed nested prefabs becoming corrupted after playing in editor Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
5 Years Ago
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
5 Years Ago
Merge from instruments (typo fix)
5 Years Ago
Fix typo in xylobone name (will need phrase rebuild)
5 Years Ago
Merge from instruments
5 Years Ago
Merge support for natively playing .mid files
5 Years Ago
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5 Years Ago
Rename sustainPedal convar to processSustainPedal and default to On Expose sustain pedal option in Experimental settings