126,678 Commits over 4,109 Days - 1.28cph!
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[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
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Dummy editor camera model
Merge Main -> Media_Projects
Fix player ref in CanBeLooted in ModularVehicleShopFront
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
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Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
WIP Satellite dish terrain sculpt
Added additional null check in CheckLookingAtVisible
Supply drop v2
texture resize
supply drop v2
model and materials and initial prefab setup
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
bit of refactoring, senses improvements.
senses only get updated if an active state event needs them, capped to an interval.
senses memory stores a separate list of player-only entities.
player detected event now takes a % of max range as parameter, not a distance.
AIBrainSenses.
Added senses to brain.
Pass senses to events.
WIP Satellite dish level refresh
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Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
fixed taxi roof collision
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Bespoke dressing for new junkyard
Show incoming call number on the ringing and call in progress UI states