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115,335 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Revert accidental ProjectSettings commit in 44407
5 Years Ago
Code gen for the new modularcar population convar
5 Years Ago
updated storage module
5 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
5 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
5 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m
5 Years Ago
Fix assigned module presets
5 Years Ago
Don't try to load save on Craggy
5 Years Ago
updated modules adding model/mat/textures
5 Years Ago
bradley sound handling tweaks
5 Years Ago
Fixed road asphalt material
5 Years Ago
Updated SRP to latest 7.x
5 Years Ago
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5 Years Ago
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5 Years Ago
fixed incorrect material on a compound house LOD1/2
5 Years Ago
subtracting 44513 / 44512
5 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
5 Years Ago
Added TerrainPlacementMap to project_gaea terrain
5 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
5 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
5 Years Ago
Temperate zone surrounding lakes in arid biome fixed
5 Years Ago
updated modules
5 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
5 Years Ago
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5 Years Ago
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5 Years Ago
updated chassis, fuel tank
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
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5 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
5 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
5 Years Ago
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5 Years Ago
[D11] Fix for Blue Barrel brightness
5 Years Ago
Tidy up after Plastic...
5 Years Ago
[D11] Fix for supermarket counter being too glossy
5 Years Ago
Merge from main
5 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
5 Years Ago
[D11] Fix for spherical tank SLOD being hidden
5 Years Ago
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5 Years Ago
Fix vehicle garage null ref on panel close
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Hide damage FX when engine is off
5 Years Ago
Modular Cars inventory loadout edit
5 Years Ago
Spawning chassis now costs the appropriate resources
5 Years Ago
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5 Years Ago
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