reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
5 Years Ago
fix tiny gap in dial tone loop
5 Years Ago
Replaced dead_log_a with a higher quality mesh
5 Years Ago
Fixed white materials on the small splat stones
5 Years Ago
Missing ! in 55942
5 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
5 Years Ago
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5 Years Ago
test design
5 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
5 Years Ago
Added shore wetness vars
5 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
5 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
5 Years Ago
Fixed normals on editor camera model + updated material
5 Years Ago
Terrain parallax work.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Backups
5 Years Ago
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Have the storage entity drop any contents as loot if it's destroyed by a conditional
5 Years Ago
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5 Years Ago
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
5 Years Ago
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5 Years Ago
Allow reassigning the gameobject in the modular car conditional
5 Years Ago
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5 Years Ago
Plants increase water quality when raining (standalone and in planter)
5 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
5 Years Ago
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
5 Years Ago
Merge from main
5 Years Ago
Material and texture update for supply drop
5 Years Ago
missing material change
5 Years Ago
Terrain blend shader fixes.
5 Years Ago
WIP Dome level refresh
5 Years Ago
updated party hat material to new birthday material
5 Years Ago
rotated vm cake & updated flame effect position
5 Years Ago
Glass fix for picture frames. They are now much brighter / glass is less dark.
5 Years Ago
updated balloon material to next birthday
5 Years Ago
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5 Years Ago
updated cake prefabs (apart from viewmodel prefab)
5 Years Ago
wip moving sense type to brain. wip target/threat flags.
5 Years Ago
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
5 Years Ago
merge from main, merge fix
5 Years Ago
merge from main
5 Years Ago
codegen and phrases check
5 Years Ago
Satellite dish terrain splats
5 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
5 Years Ago
Fixed phone booth collider getting stripped on server
5 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build