126,678 Commits over 4,109 Days - 1.28cph!
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
Fixed white materials on the small splat stones
Added DoPrepare item to asset right click menu (good for testing)
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Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
IAISenses
Sesnes now keep lists of threats and targets.
TargetDetected event.
ThreatDetected event.
Fixed normals on editor camera model + updated material
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Have the storage entity drop any contents as loot if it's destroyed by a conditional
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New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
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Allow reassigning the gameobject in the modular car conditional
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Plants increase water quality when raining (standalone and in planter)
Change front sliding windows on armoured passenger module to Generic physic (sic) material
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
Material and texture update for supply drop
Terrain blend shader fixes.
updated party hat material to new birthday material
rotated vm cake & updated flame effect position
Glass fix for picture frames. They are now much brighter / glass is less dark.
updated balloon material to next birthday
updated cake prefabs (apart from viewmodel prefab)
wip moving sense type to brain.
wip target/threat flags.
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
merge from main, merge fix
codegen and phrases check
Satellite dish terrain splats
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
Committing prefab auto-updates so the build server doesn't have to update / revert them every build