115,489 Commits over 3,959 Days - 1.22cph!
[D11] Smoother sun/moon movement [WIP]
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
[D11] Fixed 3185 Spelling mistake on Rust Update screen
[D11] Terrain grass models replaced
Extra profiling for NpcWalkAnimation and SellOrderEntry
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
Don't make the playermodel look in the direction of alt look
Don't hide viewmodel when alt looking
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
Subtracting
42916 (accidentally deletes entities from prefab pool)
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[D11] Build fix - revert to previous version
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Remove ScmInfo.Items field
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local voice limiting debounce tweak just in case
instrument voice limiting tweaks
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Added simpleflare MaxScale for more direct control over flare size
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hunch quick fix for repeated sounds
MovementSounds updates within sound frame budget + optimizations
fixed always uploading all icons
skin approval
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance
[d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture.
Alpha sampling needed implementing in the terrain shader
Support for proper roadside monuments along the ring road
Fixed PathList overwriting existing topologies when adding its topology
[D11] Resized workshop skin and item textures
[D11] SLOD Texture Gamma Adjustment
Arid cliffs prefabs, material tweaks
[D11] Few more texture size tweaks