reporust_rebootcancel

115,489 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Smoother sun/moon movement [WIP]
5 Years Ago
[D11] Revert
5 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed 3185 Spelling mistake on Rust Update screen
5 Years Ago
[D11] Terrain grass models replaced
5 Years Ago
Extra profiling for NpcWalkAnimation and SellOrderEntry
5 Years Ago
Merge from main
5 Years Ago
Latest steamworks
5 Years Ago
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
5 Years Ago
SERVER;CLIENT
5 Years Ago
more > 44100hz sounds
5 Years Ago
Don't make the playermodel look in the direction of alt look
5 Years Ago
Don't hide viewmodel when alt looking
5 Years Ago
Override samplerate to 44100" class="changeset">44100 if > 44100" class="changeset">44100
5 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
5 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
5 Years Ago
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5 Years Ago
picking 44225
5 Years Ago
[D11] Build fix - revert to previous version
5 Years Ago
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5 Years Ago
cherrypicking 44223
5 Years Ago
Remove ScmInfo.Items field
5 Years Ago
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5 Years Ago
local voice limiting debounce tweak just in case
5 Years Ago
instrument voice limiting tweaks
5 Years Ago
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5 Years Ago
Added simpleflare MaxScale for more direct control over flare size
5 Years Ago
audio.hqsoundfade convar
5 Years Ago
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5 Years Ago
hunch quick fix for repeated sounds
5 Years Ago
MovementSounds updates within sound frame budget + optimizations
5 Years Ago
Scene backup
5 Years Ago
fixed always uploading all icons skin approval
5 Years Ago
schema updates
5 Years Ago
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
5 Years Ago
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance [d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture. Alpha sampling needed implementing in the terrain shader
5 Years Ago
Support for proper roadside monuments along the ring road
5 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
5 Years Ago
Removed grouping.
5 Years Ago
[D11] Resized workshop skin and item textures
5 Years Ago
[D11] SLOD Texture Gamma Adjustment
5 Years Ago
Arid cliffs prefabs, material tweaks
5 Years Ago
[D11] Few more texture size tweaks