115,491 Commits over 3,959 Days - 1.22cph!
Arid cliffs prefabs, material tweaks
[D11] Few more texture size tweaks
Scene backup
Bunker profile tweak
Fixed ragdoll prefab references
Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
improved cabin module visual based on placement condition
some folder cleanup
Fixed fern meshes
Added ferns to decor_v3
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
Better wind settings for tundra and temperate
Made tundra darker and more saturated/yellow
[D11] Icons sizes overrides turned off for ps4 and xbox
[D11] Workshop Icon sizes tweaked
[D11] Resized Structures and Misc folder textures
[D11] Effect Texture Resizing
[D11] Texture size tweaks in Props folder
Fixed NRE in BaseMountable.NearMountPoint
Fixed "Coroutine couldn't be started" console error
New admin commands:
global.sleepingusers prints out all sleeping users on a server
global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance
inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
Give the small engine a little more power
Preset config UI edit to handle multi-selection
Defined 16 preset vehicles
Vehicle physics testing edits
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
Tweaked MIDI bindings on drum kit
Added a new Reliable Event Sender that can be setup on an animator state
Can use this to send an animation event even if the animator is culled and events aren't being fired.
This might fix some deploy animation problems on guitars
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
Scientist corpses now read Scientist in Loot Panel
Launch site iteration & cullgroup WIP
The rest of the audio settings
Picking out the UnwrapBaker tool to finish and fix issues.
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updated modules, adding textures/mat
Edit-mode simple and coverage flares
bundle assignments for TG
[D11][UI] Fixed incorrect text on stats and options pages.
PreserveSampleRate (partial commit)
[D11][UI][#3201] Fixed incorrect prompt in user agreement
Ferns / made leaves less palm-like
[D11][UI] Show name of sleeping bag/bed on respawn screen instead of id.
[D11] [UI] Fixed wooden signs appearing in quick craft wheel (quick craft now only shows common blueprints.
[D11][UI] Added missing translation, Removed WIP icons from death screen and removed unneeded game objects
Fix error sent from TeamInfo when their player is null (offline+dead)