reporust_rebootcancel

130,701 Commits over 4,232 Days - 1.29cph!

5 Years Ago
▍▄▅▄ ▅▇▍▌▍▍▆▍▅▆▆▇ ▆▋█▇█ ▉▉▌▄▇▌▅ ▋▍▊▆▆▊▆▆▇ ▌▌▅▅▉█▇ ▋▄ ▋▅▊▉▊▄▆ █▍▇█▇▄▌▉ ▋▅▄▆▍
5 Years Ago
█▋█▌▋ ██▇▌▉ █▆█▋▉▋ ▌▅▇▍▇ "▇▇▉▍▊▍ ▉█▄▇▄▌▊ ▌▆ ▉▅▊▉▇▆▍▆▆" ▅█▅▉██▊▉▆▋▄▇ ▍▍▄▉▌▌ ▋▆█ ▇▋▌▇▆▊█▌▊▄█▅▆ ▌▆▌▍▄▊▊ █▉▌ ▋▌▉ ▆▊▄█▇▅ ▄▋▋ ▊▆▆▆▌▅▋ ▊▋▊▆▊▄ ▋▊▍▌▅▉▄▌
5 Years Ago
▉▅▆▌▅ ▌▍▌▉ ▉█▇▇
5 Years Ago
merge from ai main
5 Years Ago
Increased bandit guard sense/forget ranges
5 Years Ago
Added forward direction debug line to cover point gizmo rendering.
5 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
5 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
5 Years Ago
merge from HDRPB merge
5 Years Ago
merge from hdrp backport
5 Years Ago
merge from main
5 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
5 Years Ago
skin approval
5 Years Ago
merge from ai main
5 Years Ago
▆▍▋▇▇ ▇▆▆▅▊ ▋▄▇▊▋ ▄▅▊▍▄, ▅▅▆▊▊▍▉▅ ▉▊▇ ▋▅▇▄, ▍▋▇ █▌▌▆ ▄▅▋▉▄ ▆▇ ▇▆▆▇▆▍
5 Years Ago
countryside bunker entrance final art - models and prefabs
5 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
5 Years Ago
▇▍▌▋▊ █▊▋▄▇ ▅▋▊▌▌ █▍▅█▉ ▍▍ ▇▋ ▄▄▍▉▌▍▅ ▇▆▌▄▅▋▋▉ ▆▌▉▇▆ ▋▊▆▄▊ ▄▆▊▍▋▉█ ▉▅ ▋▊▉▄▌▅▆ ▌▉▋ ▋▋▋▅▊ ▆▊▇▊▅ ▍█▋▍▍ ▋▊█▇█ ▆▊ ▊▉ ▄▌▋▋▊▅▍ ▌▄█▇▍▇▄▄ ▋▅▆ ▋▇▆▇ ▍▉ ▅▅█▋▉▄█▄▄ - ▅▄▋▉▍ ▊█▅▄▇▆▊▍█▊█
5 Years Ago
merge from main
5 Years Ago
merge from ai hdrpb
5 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
5 Years Ago
Can drag shots into the root folder
5 Years Ago
Prop is now animated on both subs
5 Years Ago
Auto focus shot name field when opening the new shot UI
5 Years Ago
Disable previous frame button Proper text resizing on top info bar
5 Years Ago
▉▅▋▍ ▋▄▌▆█▉▊ ▊▋▄▋▇ █▄▅ █ ▅▋▅ ▅▋▊▋▉▆█▇▌▄▉▉
5 Years Ago
▄▌▄'▋ ▇▆▇▋▇▆ ▌▌▄▉▄ ▊▄█▄▄ ▄█▄▌▊▄▍ ▌▍ ▊▍▊▊▉▆ ▉▅ ▆▅▆ ▄▊▆ ▊▇▆▉
5 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
5 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
5 Years Ago
Improve the rudder code
5 Years Ago
Physical rudder movement, client-side tick, profiling
5 Years Ago
▌▄▌█▊▍▊ ▋▊▄█▅ ▍█▌▍▉ ▋▍▋ ▆▄▄▋▄▅▋▅ ▇▌ ▋▄ ▆▇▅▇▅▅ ▅▌█ ▄▌▍▆ ▍█▋▊█▍
5 Years Ago
Desert spawns
5 Years Ago
Redo stomped changes to solo sub turret model
5 Years Ago
merge from AI main
5 Years Ago
Moved train signal lights to the other side
5 Years Ago
Mirrored train_signal_lights_a
5 Years Ago
merge from main
5 Years Ago
Applied some debug log changes/spam removal shelved changes.
5 Years Ago
Applied animal AI design shelved changes and state scroll speed.
5 Years Ago
Added train signals to some tunnel prefabs for testing
5 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
5 Years Ago
Fixed another edge case that could make rivers overlap each other
5 Years Ago
merge from main
5 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
5 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
5 Years Ago
Demo info top layout (WIP)
5 Years Ago
Merge from io_colour (pie menu changes)
5 Years Ago
Revert unneeded change
5 Years Ago
More pie menu colour matching