reporust_rebootcancel

115,491 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Arid cliffs prefabs, material tweaks
5 Years Ago
[D11] Few more texture size tweaks
5 Years Ago
Scene backup Bunker profile tweak
5 Years Ago
removing unused files
5 Years Ago
Fixed ragdoll prefab references
5 Years Ago
Fix
5 Years Ago
Merge from main
5 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
5 Years Ago
improved cabin module visual based on placement condition some folder cleanup
5 Years Ago
Fixed fern meshes Added ferns to decor_v3
5 Years Ago
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
5 Years Ago
Better wind settings for tundra and temperate Made tundra darker and more saturated/yellow
5 Years Ago
[D11] Icons sizes overrides turned off for ps4 and xbox
5 Years Ago
[D11] Workshop Icon sizes tweaked
5 Years Ago
[D11] Resized Structures and Misc folder textures
5 Years Ago
[D11] Effect Texture Resizing
5 Years Ago
[D11] Texture size tweaks in Props folder
5 Years Ago
Fixed NRE in BaseMountable.NearMountPoint Fixed "Coroutine couldn't be started" console error
5 Years Ago
New admin commands: global.sleepingusers prints out all sleeping users on a server global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
5 Years Ago
Give the small engine a little more power
5 Years Ago
Preset config UI edit to handle multi-selection
5 Years Ago
Defined 16 preset vehicles
5 Years Ago
Vehicle physics testing edits
5 Years Ago
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
5 Years Ago
Tweaked MIDI bindings on drum kit
5 Years Ago
Added a new Reliable Event Sender that can be setup on an animator state Can use this to send an animation event even if the animator is culled and events aren't being fired. This might fix some deploy animation problems on guitars
5 Years Ago
Merge from main
5 Years Ago
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
5 Years Ago
merge from main
5 Years Ago
Scientist corpses now read Scientist in Loot Panel
5 Years Ago
▍▌█▆▌▄▇ ▅▄▆ ▄▇▍ ▅▋▊
5 Years Ago
Launch site iteration & cullgroup WIP
5 Years Ago
New icon urls
5 Years Ago
▇▄ ▇▉▉█▍▊▊▅ ▌▍▍
5 Years Ago
The rest of the audio settings
5 Years Ago
Picking out the UnwrapBaker tool to finish and fix issues.
5 Years Ago
▌▅▇▍▅ ▌▊ ▄▆▄ ▊▊▌▄▊▍▇ ▌▌ ▇▌█▊▌▉▅▇█▉▅
5 Years Ago
fixed 3p tg effects
5 Years Ago
updated modules, adding textures/mat
5 Years Ago
debugging
5 Years Ago
Edit-mode simple and coverage flares
5 Years Ago
bundle assignments for TG
5 Years Ago
[D11][UI] Fixed incorrect text on stats and options pages.
5 Years Ago
PreserveSampleRate (partial commit)
5 Years Ago
[D11][UI][#3201] Fixed incorrect prompt in user agreement
5 Years Ago
Ferns / made leaves less palm-like
5 Years Ago
[D11][UI] Show name of sleeping bag/bed on respawn screen instead of id.
5 Years Ago
[D11] [UI] Fixed wooden signs appearing in quick craft wheel (quick craft now only shows common blueprints.
5 Years Ago
[D11][UI] Added missing translation, Removed WIP icons from death screen and removed unneeded game objects
5 Years Ago
Fix error sent from TeamInfo when their player is null (offline+dead)