115,468 Commits over 3,959 Days - 1.22cph!
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
Removing old stone splat foliage clutter
Fixed road height on roadside monuments
[D11] [#2230] Boat no longer goes invisible.
[D11] Made wooden cubicle walls less glossy
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Ring road / monument blocking uses TerrainPlacementMap instead of topology
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
[D11] Gas Station SLOD changes
[D11] [#3121] Rock material fixed.
[D11][DTLS] Fixed network metrics
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
Added some more options. Can delete the source objects, filter etc.
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
[D11] + Airfield LOD distances tweaked
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
[D11] Accidentally hid Launch site SLOD, so unhiding
[D11] wooden_crate_a vertex painted
Reduce player name tag refresh rate if more players than max allowed elements.
[D11] UI Texture Scale Issues - Roof Module Texture Fix
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
Fix guitar display issue when switching between multiple guitars
▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
[D11] Disable foliage shadows
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
[D11] Fixed Texture on Harbor Crane
Fixed a swamp tree with some weird detached marker points
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
enabled xmas content
fixed santa sleigh santa
Add spawnable script to vehicles
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
Improved validity checking for vehicle presets
Added some random presets without a full complement of modules in sockets
Raised minimum height of tree markers on all trees except palms to 0.4
Flatten out distance on y axis by 50% when finding a new spot to place a marker
Regenerated marker data on some trees
Spawning random preset vehicles now functional. Manifest update.
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Backup.
Wall2 lamp prefab flare fixed.
Merge from Main -> Vehicles
Reduce 2-module chassis steer angle.
Launch site big office group