115,560 Commits over 3,959 Days - 1.22cph!
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
GenerateCliffTopology works on custom maps
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Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
Tweaked bass third person hold position
Add channel info to debugMidi logs
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Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
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Added streaming texture search utility (editor only)
Rename "contents" garage UI title to "output"
Hide garage output when empty + fix client compile
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #
42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly.
It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
Tweaked bass hold position
adjusted autoturret cost and description
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Fix combatlog not usable without admin
Fixed MIDI input sending RPC's even if a note was rate limited
Added a max of 5 MIDI notes started in a frame
Fixed door.hinge textures not read/write for some reason
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
Merge from Main -> Vehicles
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Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
Better volumes & minor iterations for Harbor 1 & 2 + s2p
Added some textures in Prefabs/Clothes, Prefabs/Deployable, Prefabs/Instruments and Prefabs/Weapons to streaming pool
Added some textures in Rust.Ai, Prefabs/Tools, Prefabs/Resource, Prefabs/NPC and Prefabs/Misc to streaming pool
tambourine - made player and vm shake anims match updated sound
drums - updated position of some ik targets, updated sitting pose on player
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Abort connection if connecting to an EAC protected server without EAC loaded