126,678 Commits over 4,109 Days - 1.28cph!
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
L2 Lightning & snowfall iteration
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Enabled aurora borealis at night in the arctic biome
Fixed WeatherEffect update not properly starting after the loading screen
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
This was supposed to be commited
Particle grid emission rate also takes camera velocity into account
Testing high collision quality on rain and snow
Better camera velocity offset in particle grid
event fixes, start/stop design events, fixed test entity not being attackable.
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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Fix wearable retargeting breaking when switching view modes
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Remaining new south-west & coastal road, fishing village.