115,677 Commits over 3,959 Days - 1.22cph!
Implemented Custom/StandardWithDecal shader (fix for pink board in excavator)
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Report server exceptions on staging to new sentry url too
Moved some instrument animation stuff to animation file
Fixed NRE in LootPanelOven.Switch
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Better debug output when exception in NoteBinding.FindButton
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
Added some quick hitboxes to playermodel, adding hit tests.
Harbor var1 merge fix & iteration
Road cone material using translucency again because it's cool
Don't report "Could not allocate memory" exceptions
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[D11] LOD distance tweaks to assets in launch site
[D11] Tweak to localisation helper
[D11] + Issue 3159 - Broken Wind Turbine - Fix
[D11] +Trainyard LOD's tweaked
[D11] + Lighthouse LOD's tweaked
[D11] LOD distance tweaks to launch site assets
Merge from /main/monument-mesh-opt (yolo)
Fixed a few more pink materials in military tunnel hapis
[D11] Clothing LOD Updates.
[D11 UI] - Tweaked the placement of the loading bar
[D11] Few LOD Tweaks in the Junkyard
[D11] + Water_treatment_plants more LOD's tweaked
Fixed train_wagon_e pink outlines on military tunnel hapis
[D11] Fixed Powerplant LOD Distances
[D11] adds convar to disable delayed entities (server side)
Gas station missing scene setup.
Gas station merge fix & iteration.
cave_steps_down.prefab fix
Some unsaved excavator apparently
[D11] Fixed missing localisation flags and updated localisation file.
[D11] Renames world.networkcache to cliententitycaching ... somehow this change hasn't made it from 2019.1
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[D11] Adds define warnings and fixes ogd counter
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[D11] Adds in a routine to display missing defines
Switching back to .net 4.x (we're using lots of shit)