reporust_rebootcancel

126,745 Commits over 4,109 Days - 1.29cph!

5 Years Ago
5 Years Ago
Fixed radtown_small_3 roadsign5 collider warning
5 Years Ago
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5 Years Ago
Fixed cliff normals Removed broken light fixtures Cleaned up various things, objects floating in space etc Timber mine material fixes
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from save199 (Staging wipe)
5 Years Ago
save++ network++
5 Years Ago
merge from main
5 Years Ago
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
5 Years Ago
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
5 Years Ago
Finished organizing Hapis hierarchy. Various nesting performance optimziations. Bunch of general tidying.
5 Years Ago
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses) Increased damage dealt by the hurt volume
5 Years Ago
Merge from main
5 Years Ago
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)
5 Years Ago
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
5 Years Ago
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5 Years Ago
Convars
5 Years Ago
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5 Years Ago
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
5 Years Ago
merge from main
5 Years Ago
merge from pickfruit_los
5 Years Ago
Changed portacabin glass coliders to glass instead of generic
5 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
5 Years Ago
Made glass coliders on portacabins double-sided
5 Years Ago
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5 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
5 Years Ago
Added convar to enable / disable SRP batching. Added support for terrain instancing.
5 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
5 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
5 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
5 Years Ago
Fixed allowing deployment through reinforced glass
5 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
5 Years Ago
Merge from elevator_block
5 Years Ago
NRE fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
State containers implementation. AI Serialization. Protobuf changes. Build fixes. State changing can use state containers, initial state, etc.
5 Years Ago
Merge from main
5 Years Ago
Merge from elevator_block
5 Years Ago
The Push Button will now send a small burst of electricity when pressed, even if it has no input
5 Years Ago
Merge from main/cameraswitching
5 Years Ago
Merge from main
5 Years Ago
Some cinematic commands for managing multiple cameras: debug.listcameras lists every camera debug.setdisplay modifies the target display of a given camera debug.solocam enables the given camera and turns off all others (except the gameplay camera)
5 Years Ago
Added a screenshake when the elevator arrives at a floor
5 Years Ago
Horses now parent to elevators Added an extra PreventMovement volume that activates when the lift is idle to assist them getting on/off at floors (stepping over the small gap)
5 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
5 Years Ago
Organizing hierarchy & collapsing where possible for better performance. Mega cleanup of obsolete clutter & broken prefabs. Various other improvements.
5 Years Ago
Increased elevator health (250 -> 600)