reporust_rebootcancel

115,646 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Art branch merge
5 Years Ago
Remaining Harbor 2 + s2p + merge prefab
5 Years Ago
Swapping out systems
5 Years Ago
Less spammy dedicated server bootup
5 Years Ago
+ changes to all the SLOD_AUTOGEN materials so they use a Lit HDRP Shader
5 Years Ago
+ Added the WIP Vertex colour shader
5 Years Ago
[D11] Minor change in localisation helper, submitting so I can update.
5 Years Ago
Benchmark record bundle sizes
5 Years Ago
gc;totalmemory to megabytes
5 Years Ago
Fixed array exceptions in DevMovePlayer
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Backup
5 Years Ago
Network++ Save++
5 Years Ago
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
5 Years Ago
[D11] show cooking icon on ores
5 Years Ago
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
5 Years Ago
Retry string download 3 times before calling it a day
5 Years Ago
Check Steam valid before trying to cancel ticket
5 Years Ago
Make sure audiomixer goes in audio.bundle so there's only one version of it
5 Years Ago
[D11] + Couple of more tweaks
5 Years Ago
[D11] LOD tweaks to launch site assets
5 Years Ago
Changed FoliageGrid to use BatchRendererGroup
5 Years Ago
updated WIP module textures
5 Years Ago
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
5 Years Ago
[D11] Tugboat LOD Distance
5 Years Ago
meta
5 Years Ago
Removing LeanAudio to make sure we never use it
5 Years Ago
Recovered charcoal_refinery
5 Years Ago
[D11] Substation LOD Distances
5 Years Ago
[D11] Washing Machine distance checks
5 Years Ago
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
5 Years Ago
Fixed missing script on player_ragdoll
5 Years Ago
[D11] LOD Distances on misc items.
5 Years Ago
Recovered small_refinery_static changes. Harbor 2 WIP.
5 Years Ago
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
5 Years Ago
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
5 Years Ago
Tweaked rhib driver standing position so you can access fuel again
5 Years Ago
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
5 Years Ago
[D11][UI] Fixed issues with right stick navigation with repairbench
5 Years Ago
Fixed full keyboard mode right border
5 Years Ago
[D11] Bus Stop LOD Distances
5 Years Ago
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5 Years Ago
Added music stage back to compound level
5 Years Ago
Truck models/prefabs submesh fix
5 Years Ago
merge from instruments
5 Years Ago
Enable sustain on piano Possible Exception fix on InstrumentViewModel
5 Years Ago
Fix compile error