115,646 Commits over 3,959 Days - 1.22cph!
Remaining Harbor 2 + s2p + merge prefab
Less spammy dedicated server bootup
+ changes to all the SLOD_AUTOGEN materials so they use a Lit HDRP Shader
+ Added the WIP Vertex colour shader
[D11] Minor change in localisation helper, submitting so I can update.
Benchmark record bundle sizes
gc;totalmemory to megabytes
Fixed array exceptions in DevMovePlayer
Fixed DownloadStringCoroutine errors
Fixed DownloadStringCoroutine errors
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
[D11] show cooking icon on ores
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
[D11] + Couple of more tweaks
[D11] LOD tweaks to launch site assets
Changed FoliageGrid to use BatchRendererGroup
updated WIP module textures
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
[D11] Tugboat LOD Distance
Removing LeanAudio to make sure we never use it
Recovered charcoal_refinery
[D11] Substation LOD Distances
[D11] Washing Machine distance checks
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
Fixed missing script on player_ragdoll
[D11] LOD Distances on misc items.
Recovered small_refinery_static changes.
Harbor 2 WIP.
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
[D11][UI] Fixed issues with right stick navigation with repairbench
Fixed full keyboard mode right border
[D11] Bus Stop LOD Distances
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Added music stage back to compound level
Truck models/prefabs submesh fix
Enable sustain on piano
Possible Exception fix on InstrumentViewModel