126,763 Commits over 4,109 Days - 1.29cph!
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
Merge from elevator_block
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before)
Don't allow EntityLinks between elevator blocks if there is a floor between the blocks
Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
Merge from platform_types
Increase graphics quality
Lower main camera resolution instead of disabling it completely
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
Enable elevator component
Kill lift if it gets admin killed and it has no parent
Use InvokeRepeating instead of Update
Merge from platform_types
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Trails use same costmap resolution as roads (allows them to find paths from much further away)
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
Merge from platform_types
More EAC disabling for spectators
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Changed demo.splitmegabytes default value to 200 (from 100)
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
Fixed trails being too thin and jagged on sand (looks bad)
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Merge from platform_types
Ignore EAC auth for spectator client (they need a password only the server owner would know)
reactive target now require a hammer to pickup
Fixed some placement and ground watch issues
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Merge from elevator_block
Fixed top section gibs appearing for every piece of the elevator
Updated ground watch layer to include deployed
Disable update loop on elevator when it's not actively moving
Better LOD values for elevator buttons
Fixed lift cable not animating
Added ground watch components to elevator
Remove unused parent entity
Hopefully fixed thrown explosives getting parented to disabled parents on the client
Expanded bullet penetration bounds on shaft sides