128,907 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                puzzlereset for tunnel NPCs/loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Awful fix for "Tunnel clipping into the stairwell"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Generic signs meshes/prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a simplified collider to the stairs in train_stop_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed cover points not being removed properly
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Capping holes in corridor_straight_18m
 
                
                
                
                
                
             
         
        
            
            
            
                
                corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked overpass cables a little bit more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing flickering cables in overpass modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked Workcart lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward. 
offset other decals that were previously flickering. 
Had a look at the missing LOD0 headlights but everything seems okay?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 
59114 (Increased train tunnel nobuild volumes slightly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AIInformationZone and AIThinkManager are IServerComponent
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▊▊▊▌▅▅▅▍▄▌▊▆▍ ▅▅▉▋: ▊▄▄▇ ▆▆▆ ▄▋▍▌▊ ▋▍ ▋█ ██▇▋▋▆, ▍▄▌▋▊▉ ▍█▉ ▇█▊ ▇▌▇▆▇██▋▇▆▆ ▇▆▍▍▋ █▊▌ ▋▍▇▄ ▄ ▉▉▉▊▅▇ ▇█▆▅▉ ▌▅ ▆▅▍ ▆▍▍▋▋▉█▋▊. ▅▍▍▉▊▊▍ ▋▆▊ ▋▌▌▊▍▌▌ ▄▄▇▅ ▉▆▉ ▌▉▍█▇ ▇▍▄▋ ▄▍.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Train tunnel topology map tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased train tunnel nobuild volumes slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved gib positioning for conditional models on building blocks (particularly stone foundation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▄▌▉▅▄▅▌▇▋▋▇▌▇ ▌▊▇▆▊▊. ▊▇ ▄▉▊▊, ▊▍▇▄▄▊ ▆▅▊▉▅▊ ▉█▍▋▋▆▌ █▊▊▆ ▇▇▉▊▆▇▍▄▇, ▍▉█ ▅▉▇▋▅▄▊ ▊ ▇▉▊▊▆▋▍ ▉▋▊▅▍▍ ▋▄▊▉▄▍▌▊ █▋▋ ▄▄▌▅█ ▉▋█▍▄▌▋▊▌█▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder explosion effect to work cart destruction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed location of npc blocking slot machine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add rottingflies.hide admin convar to disable flies pfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add hurt trigger speed-based damage multiplier to the work cart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased proximity warning max dist from 250m to 325m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the dashboard monitor when the trains comes back alive from repair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Work cart is now repairable (even from destroyed state)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicate gibs on workbench tier 1 and 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu)
Fixed go to top/bottom using the same description phrases as the single floor option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support an optional icon on monument map markers + add train icon on train tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract icon change commits, return all item icons to their previous appearance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some cracking noises while train barricades are being damaged by ramming, to give some outside indication that something is happening. Converted TrainBarricade script into an entity itself.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added IsAtAStation bool to BaseTrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoother operation at junctions for trains running in reverse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed work carts snapping to the wrong track if input was changed right after taking a side track at a junction