116,240 Commits over 3,987 Days - 1.21cph!
Cherry picking
41761 (inventory.copyto for devs / admins)
[D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
[D11] Stop resetting the previously selected button when opening Main Menu
Ice lake LOD's upto LOD3 with vertex colours on final LOD
merge from /water_transfer
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
▅▇▍▋▇ ▊▍▊▋ ▋▊▉▅▊▊▄▋ ▇▋▋▍▆▋
Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
Clear loot timers if needed when closing inventory
▄▅▅▌█ ▅▅▊▆-▇▋▇█▊ ▌▉▅▌▊▅█▆▅▍▆▇▊▇ ▅▅ ▉▅▋▄ ▅▋▉▌ ▄▌▊▋▊█▅▊ ▍▅▊▇▋▊▋. ▊▍▌▄▆▊▅▉++.
▉▍█▊ ▄▇▋▅▅▍▍▊▋▄▅▍▊ ▆▉▋▆ ▄▍▉▅▋▋▋▌▇ ▅▌▇▄ ▌▋▋▅ ▌▆▍▉▅▇▉▋ == ▊ ▅▉▆▉▆▄█ ▋▉ ▍▌▉▇ ▉▄▆ ▋▋▄▆▊▆
▄▊▋█▉ █▆▊▍ ▉▆▌▄▉█ ▇▆▊ ▉▇▅▌▋▆▄▄ ▍▄▊▉▌▊▍▄█ ▊▍█▊ ▋▅▆▉▆▄▍
Vehicle editing UI and vehicle lift changes, WIP
Fixed console system code generator
Can now spawn chassis with appropriate resources
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
When equipping an instrument, reset all bone scales above spine2 to 1
Fixed deploy mesh disabled on Bass guitar
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
Scene backup & mats
Lowered SSR depth buffer thickness because it was creating some stretchy glitches
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
▇▅▉▆ █▆█▍█▇ ▉▊▍▄▆▄▅
▋▇▇▌▌ ▉▋▇▋▇▉▌▉▅▅ █▌▅▌▋▅▆▆▉▌ ▌▌ ▋▆ ▊▍▅█▆█▆█▅▉▊▋▌▋▌▍▅▌▅▇/ ▅▅▌█▇▄█▅▌ (▍▍▊▄ ▅▅▇█ ▇▇▋▍▄)
▇▉▅▌▉ ▉▉▍▆ ▊▄▄▉▍▌▌ ▇█ ▇=▉
Increased bone influences to 4 per vertex in all quality modes but potato
Fixed graphics quality slider range
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
Same as before on a few more mats
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
Reverted puzzle box materials to HDRP/Lit
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
[D11] fix for both cameras being enabled.
Fixed horse ragdoll not displaying armour properly
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
[D11] Nature/Driftwood + Nature/Ice LODs
[D11] + structures\building_allowed_guide\models LOD's created
[D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.
cherry pick chat popup fix