reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
5 Years Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
5 Years Ago
Removed non shader billboarding and rotation support.
5 Years Ago
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5 Years Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
5 Years Ago
rescaled sunglasses to correct scale
5 Years Ago
some cleanup, add effect to water pistol
5 Years Ago
Phrases
5 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
5 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
5 Years Ago
added SafeZoneSphere prefab for map creator
5 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
5 Years Ago
merge from sav196
5 Years Ago
protocol++
5 Years Ago
Updated vehicle parts vendor bandit town S2P
5 Years Ago
Adding some temporary error detection to try and catch a wild NRE
5 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
5 Years Ago
merge from monuments_vendors
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
5 Years Ago
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5 Years Ago
Codegen
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Reapply physics sync changes Increase prepool amount to 100
5 Years Ago
Merge from prefabattribute
5 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
5 Years Ago
Server compile fix
5 Years Ago
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5 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE
5 Years Ago
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5 Years Ago
Cancel chassis destroy timer if a module is added during the countdown
5 Years Ago
Edit large flatbed name to be different from the small one
5 Years Ago
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5 Years Ago
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5 Years Ago
Compile fix again
5 Years Ago
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5 Years Ago
Fix compile
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
▄▋▆█▊█ ▉▋▇ ▌▄▋▍▅▊▊ ▊▋▆▆▉ ▍▋▍▉▄▊ ▋▇ ▉▇▄ ▄█▅ ▅▄ ▉▍█▊▌▅▋ ▆▋▉█ ▉▉▌ ▌▇▊▉▅▄▇ ▌▊▋▋█▋█▍ ▋▉▄▉▉▄'. ▌▋▉▋▋▍▊ ▌█▆ ▆▋▋█▋▇▍▄ ▄▋ ▋▇▊ ▍▇▇▇▆_▍▄▇▄▄▋▄ ▉▄▋▇▅▊▍▅ ▉█ ▋▄▍▅▇ ▉▄█▌▇ ▉▄▊▇▇ ▊█▍▇▍▆▋.
5 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
5 Years Ago
Replace central locking placeholder with final version
5 Years Ago
tweaks to gate prefab (lock position) updated collider