116,227 Commits over 3,987 Days - 1.21cph!
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Monument scene setup variant prefab.
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
[D11] + structures\industrial_structures half of the prefab models LOD
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup
Removed another .Instantiate
Removed some unneeded .SetActive()
drum ik target & curve update, override update
Fix getting account info errors
Fix for dropping horse world models
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Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Corrected containers in the vehicle edit UI
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.