reporust_rebootcancel

116,227 Commits over 3,987 Days - 1.21cph!

5 Years Ago
Backup
5 Years Ago
Added hdrp/custom/lit decal shader set (wip)
5 Years Ago
Added rust/std to hdrp/custom/lit material auto-conversion
5 Years Ago
Mil tun 1 scene backup
5 Years Ago
Candle fix
5 Years Ago
tuba player anim updates
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
Monument scene setup variant prefab.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
[D11] Structures/Bunker LODs
5 Years Ago
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
5 Years Ago
Fixes
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] + structures\industrial_structures half of the prefab models LOD
5 Years Ago
[D11] Set up LOD Group components in various Structures\<asset>\models folders
5 Years Ago
subtract
5 Years Ago
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5 Years Ago
picking...
5 Years Ago
merge from 41896
5 Years Ago
merge from main
5 Years Ago
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
5 Years Ago
[D11] + Structures\hangar - Model Prefabs LOD
5 Years Ago
[D11] structures\checkpoint - model prefab LOD
5 Years Ago
merged from monument_benchmark code cleanup
5 Years Ago
Removed another .Instantiate Removed some unneeded .SetActive()
5 Years Ago
drum ik target & curve update, override update
5 Years Ago
Item name changes
5 Years Ago
Updated to 2019.2.10f1
5 Years Ago
Fix getting account info errors
5 Years Ago
merge from /bow_fix
5 Years Ago
Fix for dropping horse world models
5 Years Ago
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5 Years Ago
merge from /quickloot
5 Years Ago
Assigned right hand to high hat IK pos
5 Years Ago
5 Years Ago
Standardised some animator crossfades Speed up crossfades for player (not instrument) to try and fix speed differences
5 Years Ago
Subtract the jenkins file change from yesterday
5 Years Ago
Exposed note hit time on IKController (lower = faster hand movements) Exposed a curve to control how hands move between their hit and rest state
5 Years Ago
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
5 Years Ago
Lift go more fasterer
5 Years Ago
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5 Years Ago
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5 Years Ago
Cleaned up item descriptions
5 Years Ago
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
5 Years Ago
Corrected containers in the vehicle edit UI
5 Years Ago
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.