122,144 Commits over 4,048 Days - 1.26cph!
[D11] Fix for Cloth_A Lodding incorrectly
Made storage module interaction play nicely with other vehicle interactions
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[D11] Train_wagon_B fix vertex colours
Needed isLoadingSave, not isLoading
Cache liquid drain amount and deduct via invoke
Don't double up modules no server load (different to the previous double-up bug)
Fix teleport2owneditem throwing an exception if no targets were found
WIP better passthrough calculations
Fixed vehicle module health not loading from saves
Chassis spawn at max health, only damage modules
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Merge from Main -> Vehicles
Fix double spawning modules on loading saves
Craters new build - island shape improvement
Canyon new build - island shape improvement
turret crouch exploit fix
mgl/rl turret nerf
turret now aims at portion of player above water if possible
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
first pass at vehicle sounds
fixed turret weapon rotations
added arc support
fixed fractional reloading
always activate item mods
Fixed "back hits" and zero thickness bug.
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Converted the ParticleSytemIK update to a IParticleSystemJob
Fixed missing physics mats
Boilerplate for benchmarking a bunch of effects.
Show water ml consumption on crosshair info.
Added missing Terrain Placement Map script to some of the new levels
More water + yield calc wip and a bit of refactor.
Removed some more unneeded code.
HapisIsland_new scene, initial build, monument nodes
Range backup