122,144 Commits over 4,048 Days - 1.26cph!
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
[D11] Cap fog at 15% minimum
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
Changed socket placement checks to use new growable entity instead of the old plant entity.
BaseRidableAnimals now eats growables instead of plants.
Using CDN to access the Rustworks configs (ex. maintenance mode)
[D11] HudElement clean code
[D11] Fix for Lantern Glass
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
Updated palm tree marker data with new system where possible
Presort tree markers by rotation
Move through marker locations in a linear order to eliminate snapping around the tree
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results)
Clean up some duplicate marker datas
Fix terrain topology type
Merge from Main -> Vehicles
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Send player markers in MapMarkers
Hose models and materials
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Manifest + car population edit
Ocotillo and creosote bush polish
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[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
Fixed wrong asset paths for monument benchmarks
Fixed wrong distance returned from trace.
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[D11] Fix Decal texture being too small when hitting a tree with a rock
Added temperate to UI and protobuf.
Re-ordered quality stats in UI to make more sense.
[D11] Smoke in Outpost material fix.
[D11] Ice Lake 4 Topology changed