128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Revert SpawnHandler change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added support to run multiple demo based benchmarks in the same session.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Event result inversion.
Fixed some event results.
Serialize event inversion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                state containers now have an input memory slot.
states now get parameters from the memory slots.
protobuf/serialization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Testing a range of different culling methods (messy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                input/output serialization
proto
removed previously hardcoded entity memory indexes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on getting things working when parented/mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                input/output memory slots
protobuf
prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed solar panel hovering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ui prefab/prefab variants.
added invert toggle to event UI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated workcart so that left and right control levers are now independent from the interior mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing skull spikes candles redirect item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Halloween_2020
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the WorkCart monitor more visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/camera_recording
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked positioning of label on default trophy and table trophy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed skull trophy text material to a lit version so it responds to light
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added fuel system, fuel interaction, and engine controller to Workcart. Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Test map edit, remove the modular cars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused Minicopter code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▄▊▍▇▊ █▉▍▆▍▄ ▋▆▆▇ ▄▊ ▋▆▉▋▍ ▊▆▊▋ (▅▍ ▍█▄▅▆▋ ▇▍██▊▍▊ ▄▄▌▍▅▆ ▆▄▇ ▊▊▅▋▆▄▍▊▋▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
 
                
                
                
                
                
             
         
        
            
            
            
                
                Diversity pass on weather profiles.
Rainbow prefab application.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separate the engine start/run/stop code out of modular car so it can be reused for workcart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▍▋█▆▉ ▆▄ ▄▊▌▉▍▊▇▍▅▆▉ ▉▉▄▋▅▉▅▋▌ ▍▇ ▌▆▇▄▇▄▅▋▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest and protocol update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some more optimization
Disable updating on the player preview when it's not open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final rainbow effect & files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Drop iterations down to 1 (from 2)