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112,641 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Phrases Streamer mode tooltip fix
6 Years Ago
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
6 Years Ago
changed length of hitch & trough's legs to protrude underground to account for hills.
6 Years Ago
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
6 Years Ago
Scene progress
6 Years Ago
grass displacement
6 Years Ago
hitch rotation fix
6 Years Ago
compile fix for real
6 Years Ago
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6 Years Ago
health reduction for hitch post
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
increased horse population protocol++
6 Years Ago
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6 Years Ago
Improved perf on water system sample height (wip, first stage)
6 Years Ago
Moved revamp shader and shaderfuncs around Renamed cliffs to HDRP/Custom/Cliff Fixed compile errors and include files due to hdrp switch Changed terrain sampler SF to ignore specular; set metallic to zero for now Changed shore wetness sampler SF to bypass calc (for now)
6 Years Ago
merge from main
6 Years Ago
hitch baseline
6 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
6 Years Ago
extra horse breeds
6 Years Ago
can't pick up sam sites containing ammo
6 Years Ago
fixed more reverted variables
6 Years Ago
Scene progress. Small fab/mat fixes.
6 Years Ago
horse turn fix
6 Years Ago
minicopter fixes
6 Years Ago
[D11] patch over some content changes, mostly sky/sun setup related
6 Years Ago
Merge from /main/env-shaders/world_art_revamp/premerge
6 Years Ago
Merge from hdrp
6 Years Ago
[D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
6 Years Ago
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
6 Years Ago
[D11] patch over some content changes, mostly sky related
6 Years Ago
scaled up minicopter fuel gauge, brightened indicator
6 Years Ago
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
6 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
6 Years Ago
[D11][UI] fix for admin panel crash
6 Years Ago
Compile fix
6 Years Ago
Subtracted 36981
6 Years Ago
Changed SLOD to use MeshOccluder, removed SceneLODObject component
6 Years Ago
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
6 Years Ago
Merge from HDRP
6 Years Ago
[D11] [UI] WIP Debris field map markers implementation
6 Years Ago
Missing file
6 Years Ago
Scene progress & prefab tweaks.
6 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
6 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
6 Years Ago
[D11][#2341] Cherrypicked cs5700
6 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
6 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.