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112,561 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
6 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
6 Years Ago
Added and enabled impostor renderer Updated tree impostor materials and prefabs
6 Years Ago
Added upgraded foliage, folige billboard and ocean shaders
6 Years Ago
Added latest ASE + updated hdrpLit template
6 Years Ago
compile fix
6 Years Ago
optimization pass
6 Years Ago
Backup
6 Years Ago
Bundle tweak
6 Years Ago
Missing file
6 Years Ago
Radtown progress
6 Years Ago
Fixed coverage queries (e.g. flares)
6 Years Ago
Removed impostor debug message
6 Years Ago
Water system updates (wip) Impostor renderer updates (wip) Texture array tools updates
6 Years Ago
laser fix
6 Years Ago
laser beam perf fix
6 Years Ago
[D11] [Audio] headset removal/reinsertion now seems to be working (although there are some issues and a slight delay in detection) but it is working. It looks like the original sample code had some memory corruption as it was allocating a structure with new but freeing it with CoTaskMemFree. There is also seemingly a case where the headset would never be usable again... not sure if that was because of the memory corruption or if there is another issue... Need to do some more testing tomorrow.
6 Years Ago
Nuked a couple of deprecated components
6 Years Ago
Merge from HorseArtUpdate/HorseHair
6 Years Ago
merge from main
6 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
6 Years Ago
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
6 Years Ago
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
6 Years Ago
[D11][UI][#2385] Fixed issue with adding scrap to research table
6 Years Ago
Cherry picking 36800 and 36803
6 Years Ago
[D11] just initial setup, packages etc
6 Years Ago
Spotlight warm fixes.
6 Years Ago
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
6 Years Ago
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6 Years Ago
[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
6 Years Ago
[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
6 Years Ago
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
6 Years Ago
Merge from network_lerp_3
6 Years Ago
Improvements
6 Years Ago
Merge from main
6 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
6 Years Ago
Fixed missing skinned collider references on horse & testridablehorse
6 Years Ago
Reduced spec & gloss on dark horses to try and reduce waxiness Increase fake eye AO across all horse textures
6 Years Ago
[D11] [UI] Sleeping Bag Map Marker client implementation.
6 Years Ago
[D11] [UI] Define fix
6 Years Ago
[D11] [UI] Spawn sleeping bag map marker on client not server.
6 Years Ago
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
6 Years Ago
[D11] [UI] Slight alteration of translation to better describe error.
6 Years Ago
[D11] [UI] Added translations for item move errors.
6 Years Ago
[D11] Wait for save game to complete on leaving server
6 Years Ago
minicopter texture fixes
6 Years Ago
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
6 Years Ago
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
6 Years Ago
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
6 Years Ago
[D11] Removed Camera tool from debug menu