112,561 Commits over 3,928 Days - 1.19cph!
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
Improved entity registry performance (particularly ToBaseEntity)
Added and enabled impostor renderer
Updated tree impostor materials and prefabs
Added upgraded foliage, folige billboard and ocean shaders
Added latest ASE + updated hdrpLit template
Fixed coverage queries (e.g. flares)
Removed impostor debug message
Water system updates (wip)
Impostor renderer updates (wip)
Texture array tools updates
[D11] [Audio] headset removal/reinsertion now seems to be working (although there are some issues and a slight delay in detection) but it is working. It looks like the original sample code had some memory corruption as it was allocating a structure with new but freeing it with CoTaskMemFree. There is also seemingly a case where the headset would never be usable again... not sure if that was because of the memory corruption or if there is another issue... Need to do some more testing tomorrow.
Nuked a couple of deprecated components
Merge from HorseArtUpdate/HorseHair
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
[D11][UI][#2385] Fixed issue with adding scrap to research table
[D11] just initial setup, packages etc
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
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[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
Merge from network_lerp_3
SelectedBlueprint / BlueprintCategoryButton optimizations
Fixed missing skinned collider references on horse & testridablehorse
Reduced spec & gloss on dark horses to try and reduce waxiness
Increase fake eye AO across all horse textures
[D11] [UI] Sleeping Bag Map Marker client implementation.
[D11] [UI] Spawn sleeping bag map marker on client not server.
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
[D11] [UI] Slight alteration of translation to better describe error.
[D11] [UI] Added translations for item move errors.
[D11] Wait for save game to complete on leaving server
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
[D11] Removed Camera tool from debug menu