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121,577 Commits over 4,048 Days - 1.25cph!

5 Years Ago
Merge from tree_game
5 Years Ago
more wip
5 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
5 Years Ago
updated dashboard/seat
5 Years Ago
Hierarchy organisation & naming
5 Years Ago
Light luminance tweaks to terrain_config
5 Years Ago
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5 Years Ago
Fix some mismatched profiling markers
5 Years Ago
Allow the deep profiling build option to work
5 Years Ago
Save a bit of memory on the asset bundles by disabling load by filename
5 Years Ago
Only render 1 level at at time in the big offices.
5 Years Ago
Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
5 Years Ago
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
5 Years Ago
Fix for far away trees in editor when ps4 platform is selected
5 Years Ago
[D11] + LOD tweaks - Up to Spherical Tank
5 Years Ago
Culling zones for office interiors
5 Years Ago
[D11] Vending Machine Green Brightness Distance Fix
5 Years Ago
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5 Years Ago
[D11] Fixed Magenta Signs at Compound/Outpost
5 Years Ago
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
5 Years Ago
[D11] + Launchsite Assets LOD Tweaked
5 Years Ago
[D11] SceneToPrefab fix, Launch site fix
5 Years Ago
Disable unnecessary instancing index stream on PS4
5 Years Ago
[D11] Fixed calls to old function name hidden behind defines.
5 Years Ago
Some fixes for the far away trees
5 Years Ago
[D11] Few materials tweaks + Fixed Junk pile scale
5 Years Ago
RoadTest scene update
5 Years Ago
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
5 Years Ago
Ground plants / beach and arid progress
5 Years Ago
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
5 Years Ago
project_gaea scene world stack update
5 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
5 Years Ago
Arid rock formation prefabs medium and large sizes
5 Years Ago
Removing unused prefabs/files
5 Years Ago
Fix for booting from procedural map scene
5 Years Ago
[D11] UI Texture Resizing
5 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
5 Years Ago
fix for bug 3244, server code running on client
5 Years Ago
[D11] Define fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
5 Years Ago
Updated spawnable vehicle prefab variants
5 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
5 Years Ago
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5 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
5 Years Ago
Merge from main
5 Years Ago
Fixed a duplicate midi binding on the bass guitar