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98,450 Commits over 3,683 Days - 1.11cph!

7 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
7 Years Ago
Ice lake progress / slightly improved snow
7 Years Ago
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7 Years Ago
Fixed shaders other than terrain not getting adaptive shadow bias
7 Years Ago
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7 Years Ago
Increased directional light initial shadow bias to address flat surfaces
7 Years Ago
exploit fix
7 Years Ago
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
7 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
7 Years Ago
Softer lighting via less intensity + more exposure + reduced ambient saturation
7 Years Ago
Subtracted player model changes
7 Years Ago
fixed player sit on chair code
7 Years Ago
Using steering target to judge angle of movement change works better than next position on the nav agent.
7 Years Ago
debug.log
7 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
7 Years Ago
vending machine really no longer drops items
7 Years Ago
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake). A slight improvement to animal flee behaviour and speed related to angle of next position.
7 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
7 Years Ago
fix for broken head collider
7 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
7 Years Ago
Merge to main
7 Years Ago
Cleanup
7 Years Ago
Cleanup duplicated MainCannonAttack prefab
7 Years Ago
Bradley sound tweaks
7 Years Ago
Merge from main
7 Years Ago
Texture optimisation
7 Years Ago
Removing temp hair styles from this branch
7 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
7 Years Ago
merge from main/bradley-sounds
7 Years Ago
merge from main
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
vending machines never drop any loot when destroyed vending machine health slightly increased rebalanced all raw meat to poison other than fish rebalanced all burnt meat to give 1/4 cooked meat yields tooltips can use translations added consumable/medical info panels added basic mounting system for chairs
7 Years Ago
Bradley sounds
7 Years Ago
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7 Years Ago
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7 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
7 Years Ago
Fixed clothing prefabs w/ skin parts not updating material
7 Years Ago
Set nav_grid to false by default.
7 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
7 Years Ago
Stripping out unused textures
7 Years Ago
Texture edits
7 Years Ago
Merge from main
7 Years Ago
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
tweaked darker skin colours
7 Years Ago
A couple more checks, just to be on the safe side.
7 Years Ago
NRE fix in Navmesh grid.
7 Years Ago
Cleanup & mouth texture optimisations
7 Years Ago
Eliminated some tiny GC allocs from nested coroutines