112,401 Commits over 3,928 Days - 1.19cph!
no human eat effect for horse
Fixed specular limits not loading in right
[D11] - cosmetic tweaks to UI
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
Fix for disconnected LODs on compound_wall_s_150_reflected
Disable streaming on player model
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Disabled foam disturbance
[D11] [Console] More weapon effects reductions
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
Data oriented optimizations
Allow wave lengths > 100
[D11] Reduce snapping sensitivity of placement guides when using the planner
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
[D11][#1271][#1292] Fixes for admin panel issues
[D11] [Console] Reduced gunfire particle effects
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
Horses use flesh collider material (for blood effects)
[D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
[D11] [UI] Fixed server define in water catcher (variable assigned but never used)
Tweaked font settings (should prevent chat lag)
Get rid of the duplicated fonts
Horse sound import setting tweaks
horse eat sound tweaks
horse water footstep tweaks
Split ResourceRef into multiple files
hooked up mount/dismount sounds
horse spawns
compile fixes
More horse water footstep work
Horse mount/dismount/eat loop sounds
Synched buoyancy with new waves
Increased ocean detail blend distance
Fixed cpu sampling and couple optimizations
horses don't like deep water
Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions