reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Increase push rotation force
5 Years Ago
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
5 Years Ago
Increase engine drive power a little
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
5 Years Ago
Storing models used to make better use of UV space.
5 Years Ago
[D11] - Tweaked AO settings
5 Years Ago
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
5 Years Ago
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
5 Years Ago
[D11][#3915] Auto authorise players when placing Tool cupboards
5 Years Ago
Stone tier new blocks, includes models/gibs/col
5 Years Ago
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5 Years Ago
Refresh setup menu when connecting/disconnecting
5 Years Ago
Codegen
5 Years Ago
Don't show team leader's death marker to everyone
5 Years Ago
Update map note handling
5 Years Ago
Merge from main
5 Years Ago
server fix
5 Years Ago
[D11] - update to water / colour grading
5 Years Ago
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5 Years Ago
Planters are now stackable (10) Fixed small planter repair cost
5 Years Ago
Replace dev art engine internal icons with official art. In icon info, show "quality" instead of tier, with clearer text.
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
5 Years Ago
Remaining biome volume stuff & TOD exposure iterations
5 Years Ago
Highlight vehicle modules with the hammer in the same way that building components are highlighted
5 Years Ago
Fixed not being able to store salt water in water barrels (was an unintended regression) Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
5 Years Ago
Cull sprinkler animator completely
5 Years Ago
Added grass displacement to various deployable items
5 Years Ago
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5 Years Ago
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5 Years Ago
Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
5 Years Ago
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5 Years Ago
Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Still some slight movement, so increase extra ticks to three
5 Years Ago
Fix for client position lerp errors when syncPosition entities come to sudden stop. SyncPosition only sends when the transform changes, and sudden stops were causing the client to continue extrapolating for a moment before snapping back. Two additional send ticks after coming to a halt seems to be enough to stop the entity correctly.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Uploading the symbols: using the %builddir% variable in teamcity.
5 Years Ago
Tweaks to the UploadSymbols script
5 Years Ago
[D11] Cut out a little more of the profile marker overhead in a final build. Currently all of the C# side is left intact, only the engine side is compiled out. The main reason for doing this, however, is that it fixes the graphical corruption various people have got when trying to make their own master builds, and there is a runtime graphical corruption bug which looks like it might be the exact same thing. Investigation into exactly what is going on here continues, as there may be an underlying memory scribble, as the reason why this is a problem is not understood.
5 Years Ago
vendor update rugs cost 25 cloth instead of 100