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121,440 Commits over 4,018 Days - 1.26cph!

5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] adds convar to disable delayed entities (server side)
5 Years Ago
Gas station missing scene setup.
5 Years Ago
Gas station merge fix & iteration. cave_steps_down.prefab fix Some unsaved excavator apparently
5 Years Ago
[D11] Fixed missing localisation flags and updated localisation file.
5 Years Ago
[D11] Renames world.networkcache to cliententitycaching ... somehow this change hasn't made it from 2019.1
5 Years Ago
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5 Years Ago
[D11] Adds define warnings and fixes ogd counter
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fixes ogd counter
5 Years Ago
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5 Years Ago
[D11] Adds in a routine to display missing defines
5 Years Ago
Switching back to .net 4.x (we're using lots of shit)
5 Years Ago
Compile fix
5 Years Ago
Report exceptions to a different sentry project on staging
5 Years Ago
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5 Years Ago
Fixed inventory playermodel breathing NRE
5 Years Ago
Fixes & iteration on the Giant Excavator monument.
5 Years Ago
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
5 Years Ago
[D11] Updated unity xb1 plugins to July 2018 QFE 9 XDK
5 Years Ago
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5 Years Ago
[D11] Quick tweak to supermarket windows
5 Years Ago
Merge from main
5 Years Ago
Audio bundle test Don't include streamingassets stuff in bundles
5 Years Ago
[D11] Fixed scale on trademark screen, and restored missing component on Bradley APC tread animator
5 Years Ago
[D11] Roads LOD Distance tweaks
5 Years Ago
Reduced overall body scaling by 75% Fixed body scale seeding not seeding very good Removed redundant BoneInfoComponents from playermode Fixed bone scaling setup in inventory screen player preview not being the same as actual
5 Years Ago
[D11] Abandoned Supermarket LOD tweaks
5 Years Ago
[D11] Localisation Helper Define Fix
5 Years Ago
[D11] Cacti LOD Update and Fixes
5 Years Ago
[D11] Server block list fix
5 Years Ago
[D11] Rowboat + Speedboat LOD distance tweaked
5 Years Ago
[D11][UI] Fixed Research Table button prompts and actions. Fixed give scrap option in workbench
5 Years Ago
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5 Years Ago
Server compile fix
5 Years Ago
Missing sound updates
5 Years Ago
merge from instruments
5 Years Ago
Scene2Prefab Compound
5 Years Ago
Print bind count on instrument and BindingCollection in instruments.midiinfo Increased max concurrent notes on the piano to 10 (was 3)
5 Years Ago
Update animation slots on trumpet
5 Years Ago
Fixed some duplicated notes and incorrect animation slots on the jerry can guitar
5 Years Ago
Fixed some inconsistent animation slots on the bass
5 Years Ago
Made a new keybind generator for the new full keyboard input mode Fixed a note missing a MIDI code on the bass guitar Generated default full keyboard binds for guitars, drums, flute, xylophone, tuba, trumpet Jerry can guitar and acoustic guitar now use two different keybind short names (they have different notes)
5 Years Ago
Chassis can now be recycled at the vehicle lift
5 Years Ago
Fixed LMB note playing all octaves instead of just one
5 Years Ago
Unsaved
5 Years Ago
Add instruments.debugNotes to print notes being played Fixed some missing strings on piano and trumpet
5 Years Ago
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5 Years Ago
Fixed some issues from the merge earlier, rebuild manifest to get instruments to show in compound
5 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling