112,403 Commits over 3,928 Days - 1.19cph!
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
[D11] [Audio] latest batch scripts
Fixed quarries outputting wrong resources
Final, sans powered/unpowered toggle states.
Decal/Deferred Decal
Can cancel material upgrade
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
Use HDRP/Lit if BlendLayer isn't using any layers
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts to fix load in background flag
Fixed some changed property name errors
[D11][UI] Some item icon optimisations
ParticleAdditive/Billboard
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
Nuked some unused stuff + small shader shave
fix for instancing culling distance check
Fixed potential bug in occlusion culling's bufferSet (compute)
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
Removed depth bits from hiZMap (unused)
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
Rust/Standard Blend Layer (Specular setup)
[D11] merge with main audio branch
[D11] [UI] Separated ammo pie menu out from interaction menu and made it its own thing (didn't really make sense to have it combined in the interaction menu, easier to make future changes this way). Fixed Blue tinting on ammo types in ammo wheel menu.
[d11][Audio] Set audio to compressed in memory where asset was incorrectly set to stream on consoles.
[D11] [Audio] Updates ignore list
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic