112,265 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Potential fix for crash when searching for server with empty string. Added missing translations and fixed input icons on search popup.
[d11][Audio] Added reverb triggers to buildings that were missing them. Set up external reflections DSP on mixer.
[D11] [UI] Fixed vending machine customer panel not correctly showing purchase amount text. Added input icons for changing quantity when purchasing from vending machines. Added error message for game tip being null when requested.
[D11] [Audio] Attempt to fix pie menu sounds going missing
[D11] [Audio] Attempt to fix pie menu sounds going missing
Dump trum and digger material fixes / tweaked color of the dump truck details texture
Fixed disconnect button not showing
[D11][Tutorial] default builds to include d11_local_server
[D11][Tutorial] merge r35325 from console
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
[D11] Poll every few mins
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
InventoryManager refactor
Fixed scrapping multiple items not working
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
[D11][UI][#1537] Changed loot text from containers
[D11] Add a default timeout and checkout after clean
[D11][UI] Light loot panel Improvements
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
[D11] Disable default checkout and do it manually
lowered gloss on floor grate material
added latest prefabs from Damian to level
Silenced+twin SMG variants.
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
Inventory crafting fixes
Menu tweaks
FInished conveyor unit buildings / LODs/COL/Prefabs
[D11] Updated Building Decaying notice that was using the wrong translation key
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
[D11] Fixed off-centre text on Refinery loot panel
[D11] Fixed off-centre text on Refinery loot panel
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
[D11] Fix for campfires not having textures on the gib parts when destroyed
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
[D11][Tutorial] merge r35290 from console
blocker fix on excavator walkways
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
Terrain topology painting
Static trees colliders (monument specific)
Steamworks CreateInterface fallback