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121,273 Commits over 4,018 Days - 1.26cph!

5 Years Ago
[D11] Bandit Town and Airfield SLODs
5 Years Ago
Don't hide worldmodels in FirstPersonWithArms
5 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
5 Years Ago
cherrypicking 42527, 42546, 42563
5 Years Ago
[D11] + Bunch of assets adjusted for in server
5 Years Ago
Merge from main
5 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
5 Years Ago
xylophone camera
5 Years Ago
drumkit view
5 Years Ago
Overgrowth LOD set up
5 Years Ago
[D11] collapsed wooden cabins a and b
5 Years Ago
Turn allow slightly when seated Piano camera done
5 Years Ago
[D11]Define fix
5 Years Ago
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
5 Years Ago
Fixed watchtower mesh
5 Years Ago
merge from chatfixes
5 Years Ago
Added CameraMode.FirstPersonWithArms Piano viewmode first person with arms
5 Years Ago
forest pop v3 backup
5 Years Ago
[D11] much more slim-lined version of 42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
5 Years Ago
merged from main/legs
5 Years Ago
5 Years Ago
Fix NRE in NPCPlayerApex.AddKilledStat
5 Years Ago
Glow worms LOD's up to level 2
5 Years Ago
Draw censor cube on leg cock
5 Years Ago
Don't draw legs in third person etc
5 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
5 Years Ago
can input an array of gameobjects to rebind
5 Years Ago
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
5 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
5 Years Ago
Comments edit only
5 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
5 Years Ago
backup
5 Years Ago
Fixing module add bug breaking random gen vehicles
5 Years Ago
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
5 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD
5 Years Ago
Remove unneeded OnChildAdded calls
5 Years Ago
Convar for toggling legs off Documentation
5 Years Ago
project_gaea latest
5 Years Ago
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
5 Years Ago
forest pop v3 backup