128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
                
                
                
                
             
         
        
        
            
            
            
                
                updated npc positioning and cover markers in bandit town
                
                
                
                
             
         
        
            
            
            
                
                striped construction related scripts from static gate
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE for missing vehicle push boxes
                
                
                
                
             
         
        
        
            
            
            
                
                Added dof_toggle and dof_debug_toggle commands for easier input binding
                
                
                
                
             
         
        
            
            
            
                
                Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
                
                
                
                
             
         
        
            
            
            
                
                Pause auto transform syncing while generating gibs
Add overrides for twig foundation and floor
Fixed not being able to make a new override on child entities of a prefab
Manifest
                
                
                
                
             
         
        
            
            
            
                
                Fix demo browser scrolling
                
                
                
                
             
         
        
            
            
            
                
                Custom loot panel for deposit/payout
                
                
                
                
             
         
        
            
            
            
                
                Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
                
                
                
                
             
         
        
        
            
            
            
                
                Scale chassis propagation damage total with module count
                
                
                
                
             
         
        
            
            
            
                
                Propagate chassis hits to damage attached modules
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▋ ▇▇▇▇▆▆▇▇ ▋▅▊▌ ▇█▌ █▋▉█▍▋▌▊ ▄▄▌▊▋▋-▋▆▍▅ ▊▋██▍ ▌▋▅█▇▇▇▌▋▆▌▌
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from gib_pool/scriptableobjects
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▊▊▍▊ ▄▋ ▍▆▅█▅▄▋ █▆▄ ▇▊▅▋█▊▉▊▉ ▅▄ ▆▊▍ ▉▆▍▍▅▋▍▋ ▊▍▄▋
                
                
                
                
             
         
        
            
            
            
                
                Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
                
                
                
                
             
         
        
        
            
            
            
                
                Open loot panel on deposit
                
                
                
                
             
         
        
            
            
            
                
                Spawn storage container as sub entity to hold lootable deposit and payout
                
                
                
                
             
         
        
            
            
            
                
                Add deposit and spin menu items to slot machine
                
                
                
                
             
         
        
            
            
            
                
                ▄█▄ ▍▇▊█▋▍▆ ▆▆▊▌▅█▌▄▅▉ ▄▋▅▌▋▉ ▊▆ ▌▋▊▌.▆▄▅ ▊▉▆▉▆▉▋
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▇▋▍▌▍ ▆▌ ▍▉█▍▇ █▌██▅▅ ▍▉▍▉▊▌ ▋▉▉▍▆, ▉▌▍▋ ▉▋▊▇▊▋, █▍▋▄▌, ▆▅▊▅▌█▅▅ ▆▄▆ ▌▄▄▄▇ ▊▌▊▍▉
                
                
                
                
             
         
        
        
            
            
            
                
                █▊▄▇▄▄▄ - ▆▉▅▄▌ ▉▇▄▉ ▉▅▄▇▊▄▊ ▌█▊▄▇
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▍▊ ▊█▋▋▅ ▄▌▉ █▋▍▊▇▇▍▅▆▆▅▋▅▊ ██▅
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▉▅▌▌ ▍▍▋ ▊▉▌▇▋▊
▅▅▊ ▌▌▊▋ ▇█▇ ▋▅▄▄▄▋▍▆/▆▋▊▅▆█▌▉▌/▍▋▋▇ ▌▆▄ ▌▍▋▇▉▇█▉▅ ▋▄▋▍.
                
                
                
                
             
         
        
            
            
            
                
                ▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▋▇▍ ▆▄▋█▌█▌▇▊ ▋▍▌▊▌▌█▌▄▊▉▌▇▋█▅▆▊█▋▍▅ ▊▅██▆█.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scrap heli wreck files/prefab
                
                
                
                
             
         
        
            
            
            
                
                ▊▌▍▉▅ ▋▆▊▍ ▇█▋▊, ▉▍█▅▅ ▋▇▍▌█▆▅▆
                
                
                
                
             
         
        
        
        
            
            
            
                
                New tests, updated culling job
                
                
                
                
             
         
        
        
            
            
            
                
                Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
                
                
                
                
             
         
        
            
            
            
                
                LODs for the new models, updated airwolf prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▅▊▊▄▌▆▅ ▌▄▌▊.█▌▊▌▇▉█ ▌▋ ▊▌▅▇█▅▋ (▍▊█▆ ▆▇█▉ ▌▆▆ ▄▇▌▅▄ █▊▅ ▋▇▄)
                
                
                
                
             
         
        
        
            
            
            
                
                Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
                
                
                
                
             
         
        
            
            
            
                
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