112,244 Commits over 3,928 Days - 1.19cph!
Legacy skin icon sprites also use "full rect" mesh type
[D11] [UI] [#889] fix for Crafting menu navigation overspeed (also fixes stat panel overspeed). Added check to item icon to skip code if not selectable
[D11] Possible fix for PS4 crash (#2000, #2029)
[D11] [UI] Added support for non-item icons on Quick Chat wheel. Added "Food" entry to replace "Mushrooms" for "I have" and "I want" requests.
[D11] [Audio] Checking in so I can merge with main. Getting constant crashes which I dont think are to do with my changes
[D11][UI] Display blueprint background and correct icon on Item detail panel
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
[D11][UI] fixed alpha from last change
[D11][UI][#2022] Blueprint should now show on itemicons again
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
Conveyor unit buildings progress
static searchlight intensity tweak (shouldn't be brighter than the sun)
[D11][UI] Spread out player preview setup to ease out opening
excavator cover dressing pass backup
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
[D11] Decreased default corpsedespawn time to 90 seconds
[D11] [UI] Server List now correctly displays server favourite icon.
[D11][Tutorial] Removed unused tutorial action script
excavator cover dressing pass backup
Workshop conversion (some stubs)
[D11] Removed censorship cube from playermodels
[D11][Tutorial] fix for local server not connecting
[D11] Fix for reloading twice when more than one ammo type available
[D11] Remove unused analytic on console
[D11] [UI] Fixed missing trigger action animations on building context menu. Changed "GiveItem failed" message to be log message when in D11 console port define (was previously, but added debug log to help debugging).
Merge from unity_2019.1.0 (now actually 2019.1.1)
[D11] [UI] Fixed missing punctuation in music menu hint string.
Merge from unity_2019.1.0 (now actually 2019.1.1)
excavator cover dressing pass backup
[D11] DTLS optimised out some logging allocs when not needed.
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite
SMG/waterpipe/sickle tweaks.
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
[D11] Checking in... code seems to be trashing memory somehow.