112,046 Commits over 3,928 Days - 1.19cph!
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
Decreased effect pool size again
[D11][Tutorial] Hooked up debug options in tutorial options
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
restricted rf frequencies
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Add blueprint description for console, remove dupe strings.
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
backup excavator control room and other parts
[D11][UI] Fixes for building context animation.
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
[D11][Tutorial] Language file fix
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
Removed unnecessary strings
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
[D11][UI] Removed unused HUD options
[D11] Voice stuff disabled
Optimized Model.FindBone (particularly during continuous gunfire)
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
[d11][Audio] Fixed broken link to Footstep Send Level.
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[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
[D11] [Audio] Removes primary and secondary interact sfx as per request
[D11] [Audio] Removes primary and secondary sfx
[D11] Add Bridging voice stuff
[D11] Commit crossvoice wasapi stuff
[D11] [Audio] Adds extra param for night time mixer settings
Fixed remaining issues with LightEx
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [UI] Added scene to scene build list.
[D11] added new background to title screen