111,649 Commits over 3,928 Days - 1.18cph!
[D11] Console OSK enabled for renaming sleeping bag
[D11] [UI] some missing WIP icons on the stats screen
corrugated_e texture set files and corresponding oilrig mats
[D11][TUTORIAL] Mega Merge
[D11] Removed Blacklist Option from Reporting Flow
[D11][TUTORIAL] Fixing empty files :S
Fixed editor mode water breaking in some instances
[D11][TUTORIAL] Added platform button icons to GameTip
[D11] Changed input.HoldTime default value
[D11][TUTORIAL] Fixed last of the merge issues
[D11] toggle and muliti select options values can be altered when locked, slider value will respect the minimum value when saving
Fixed gerstner fading to perlin
Fixed wave time cpu/gpu sync
Debug and pre-merge fixes
[D11] Fixes to the popup system & disabled Game Feedback button
Fixed deploy delay AH false positives (RUST-161)
[D11-Console] Reduced the size of the Item Icons.
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
[D11] Add /users/active request to NetworkServicePort
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
Improved AI at Lab area of Military Tunnel.
Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
[D11][TUTORIAL] Also changed project symbols for ps4 platform
[D11] [UI] - Updated Loading screen
simplelight passthrough handle fix
[D11][TUTORIAL] Changed to correct local server symbols
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
fixed memory cell handles
Attempt to fix Scientist speed bug on Cargo Ship.
[D11] [UI] scaled up the inspect corpse preview HUD element a little
[D11] Pass PlayFabId to server instead of PlatformId
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
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[D11] Takeout the entitlement check FTM as it can probably go somewhere else
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
Only do short circuit backtracking on main power slots
fixed splitter output order
added preventbuilding to all electrical components and tidied up colliders
new handle system for connections, removed radial menu
wiretool animations more responsive
baseboat.generate_paths convar (default true)