111,640 Commits over 3,928 Days - 1.18cph!
[D11] [UI] Added translations for Join/Favourite server info popup.
[D11] [UI] swapped lock icons to WIP icons
[D11] [UI] Re-enabled Boot-flow splash screens.
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
[D11] [UI] minor tweaks to the arrow aimation
[D11] [UI] updated arrows either side of menu page title header
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
[D11] DTLS testbed now threads the connection process.
[D11] [UI] hid the not yet functional footers on the main menu
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
[D11] [UI] Removed client define for "ConnectToServer".
[D11] Fixed weapon name been set to player name
[D11][#82] Added missing translations
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
[D11] Crouch Toggle option enabled
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
Dropped Garlic size to 1800mb
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
Further improvements to junkpile AI.
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
Temp fix for Linux server
Temporarily disabled anim compression fiddler (Linux build woes)
Temp fix for Linux server
Compressed animations with new variable time resolution + float bit count
Added new anim compression options to asset fiddler
Write anim size tool + extra texture debug info
[D11][UI] Changed locked slider option behavior
changed locked option highlighting
Removed unusable options
Implemented inverted x controls
Implemented switch stick controls
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
Instanced rendering fixes
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
Strip out unused shader LODs from ps4 & xbone
[D11] Removed ingame place holder stats panel