121,151 Commits over 4,018 Days - 1.26cph!
Finished Compound conversion
Caching some components on the ragdoll prefab.
Caching some components on the ragdoll prefab.
[D11][UI] Implemented join your server option. WIP renew server flow
[D11][UI] Implemented join your server option. WIP renew server flow
[D11] [UI] Fixed lanterns showing incorrect time format.
[D11] [UI] Fixed lanterns showing incorrect time format.
[D11] [UI] Fixed health bars not working correctly.
[D11] [UI] Fixed health bars not working correctly.
Mark some scripts as not being actively developed for code reviews
Mark some scripts as not being actively developed for code reviews
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
[D11] Add Rustworks.GetRentalInfo request
[D11] Add Rustworks.GetRentalInfo request
[D11] [UI] Look at health WIP fixes.
[D11] [UI] Look at health WIP fixes.
added flute and added to view and world model prefabs
added flute and added to view and world model prefabs
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
[D11] [UI] Added missing scene from previous commit
[D11] [UI] Added missing scene from previous commit
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
Hobobarrel shadow default range
Proplight prefab tweaks.
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Compound conversion WIP
Hobobarrel adjustment.
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
Fixed viewmodel hands color
Fixed viewmodel hands color
Fade moon more toward horizon
Fade moon more toward horizon
[D11][UI] Server admin screen correctly updating server status when starting and stopping servers
[D11][UI] Server admin screen correctly updating server status when starting and stopping servers
terrain now uses 4k control maps (again)