111,640 Commits over 3,928 Days - 1.18cph!
[D11][UI] Updated corpse stat panel
renamed memory cell 'clear' to 'reset'
updated texture streaming & compression settings
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Unity 2018.3 compatibility fixes
More sensible rules for mipmap streaming and texture compression
Revert last change, checked in too much, oopsie
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
[D11][TUTORIAL] re-added missing tutorial prefabs
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
All IO entities are response limited
Adjusted responsetime to 0.1s
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
[D11] [UI] got rid of those black dots at the bottom of the HUD
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
[D11] Adjustments to sprint toggle/auto-sprint
[D11][TUTORIAL] Extra HUD elements added to UI restriction
[D11] frontend tidy up WIP
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
added large battery
small generator emits 50 power
wiretool weirdness fix
fixed timerswitch not working on server load
[D11] Use latest unity version