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133,196 Commits over 4,293 Days - 1.29cph!

6 Years Ago
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6 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
6 Years Ago
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6 Years Ago
Fixed pool, board, gibs errors Updated beach chair volumes
6 Years Ago
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
6 Years Ago
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Fixed read/write gibs errors on table and chair
6 Years Ago
Menu background update
6 Years Ago
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6 Years Ago
Merge from Vehicles -> LockOutDriverSeat, going to add central locking
6 Years Ago
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Prevent players without key/lock authorisation from pushing cars that are in safe zones
6 Years Ago
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6 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
6 Years Ago
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6 Years Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
6 Years Ago
Merge from main
6 Years Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
6 Years Ago
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6 Years Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
6 Years Ago
small wooden box can no longer be deployed inside trees
6 Years Ago
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6 Years Ago
Large banners now decays when placed outside of building priv
6 Years Ago
Converted more monuments
6 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
6 Years Ago
Updated junkpiles spawns
6 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
6 Years Ago
removed scrap from recycle from T1 and T2 engine comps
6 Years Ago
Reduced crafting costs / repair costs of car modules
6 Years Ago
Side roads are slightly wider
6 Years Ago
Default world size is 4500
6 Years Ago
Save++
6 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
6 Years Ago
Merge from network_lerp_4