128,769 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
                
                
                
                
             
         
        
            
            
            
                
                Add demo delete confirmation UI prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                scaled up dung_pile 175%, tweaked ao to be darker
                
                
                
                
             
         
        
            
            
            
                
                better horse dung pile model and lods
                
                
                
                
             
         
        
            
            
            
                
                [D11] "Fix" to annoying double coroutine thing
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] Watch_tower_* mesh optimisations
                
                
                
                
             
         
        
            
            
            
                
                Added netcode protocol to tags
Client change network system automatically when trying to join a server
Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in Raknet.Client.Send
                
                
                
                
             
         
        
            
            
            
                
                deleting unused normal maps and subsurface scattering maps
                
                
                
                
             
         
        
            
            
            
                
                Updated some of the vegetation left to the packed foliage shader
                
                
                
                
             
         
        
            
            
            
                
                Add player lookat mode for debug camera
Add log for switching target bone for Paddy
                
                
                
                
             
         
        
            
            
            
                
                Refactor demo file writing so that post record data can be saved in header
                
                
                
                
             
         
        
            
            
            
                
                Merge from cinematic_tools
                
                
                
                
             
         
        
            
            
            
                
                Merge from main
Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix the igniter not igniting candles
                
                
                
                
             
         
        
            
            
            
                
                Working on engine physics changes. Now able to set top speed, power curve. Still WIP
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▆█▌▇ ▊▅▉ █▌ ▌▌█▇▉▉▊▊▋ ▌▌▆ ▊▌▄▇▍▋▉▇ ▅▅▊▆▌▋, ▉▉▄ ▆▋▆▊▌ ▍▄▋▇▋▇▋ ▍▇▉ ▅▇▊▊▌▄ ▊▇▍ ▄▊▊▅▅█▋▍▅
                
                
                
                
             
         
        
            
            
            
                
                Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▌▄ ▍▉▋▅ ▆▋▇▆▉▇▍▇▋█▊▍ & ▉█▍▍▊ ▋▊▋▆▍▊
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix ClientOnly GameObject positioning on modules
                
                
                
                
             
         
        
            
            
            
                
                █▉▇▍▋▆█ ▊▊▌▊ ▇▄▋█▅▊▇ █▄▌▅▄▆▅ ▉▇ ▊▌▍ ▌▇▇▉▌▉ ▍▌▇ ▅▌▋▆▌▅▋, ▊▊▋▋▉▉▌ ▌▅▆█▅▌▅ ▍▌ ▋▋▄▇▄▉▍▍ ▅▋▍▇▆
                
                
                
                
             
         
        
        
            
            
            
                
                engine audio implementation cleanup
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Bug fixes to UI changes
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated Credits file
                
                
                
                
             
         
        
            
            
            
                
                [D11] Warning as error fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Vending Machine Name Localisation Fix.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Junk and Clutter LOD distances tweaked
                
                
                
                
             
         
        
        
            
            
            
                
                Pooling and pre allocating the temporary instance list buffers to save memory
                
                
                
                
             
         
        
        
            
            
            
                
                merged from /main/SteamNetworking
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Define issue in FootstepEffects
                
                
                
                
             
         
        
            
            
            
                
                Use Raknet unless -swnet set
                
                
                
                
             
         
        
            
            
            
                
                removed clone entry in foliage.v3