121,142 Commits over 4,018 Days - 1.26cph!
Refactored and removed more duplicate code from across all TweakUI components
Started removing some duplicate code across all the TweakUI components.
Added spacer between screen settings and apply button.
Dropdown and toggle tweak UI components now support immediate change or apply changes.
Screen settings apply button now works.
Non applied changes are reset.
transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
horses are now much more responsive and frame budgeted
Merge from Main -> Vehicles
Check wheelSmoke for null - Update is called a few times before init methods are
Scrap transport heli sounds
Hitch and trough ground watch fix
Testing out caching components that rely on network event broadcasts
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Added a base class to option tweak classes.
wip Apply changes system and button.
Fix #if SERVER enclosing load method
prefab change, adding apply button UI to screen section
WIP ability to add markers to map
Tambourine setup (placeholder sfx)
Bass item setup (no sfx yet)
▋▆▅ ▇▋▍▅▍▇▋▇ ▋▄ ▉█▊ ▄▍▇▄▌▇▆ ▄█▇▉▇, ▇▉▋ █▉▌▉▇▇▅▆▋▌▌ ▄▋▊▌▉▉. ▆▄█▌▆▄▊'█ ▍▅▍█ █▌ ▊▌▍▌▆▅▍▄▇▍▊▉▆ ▍▆█...?
Updated cowbell with new key controller
Fixed storage container bounds bug
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
Moved some scripts into more sensible locations
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Adam's fog fix.
Fixed a sprite that broke on a clean lib.
Hitching post and trough can now be placed on construction
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
Deleted some unused shaders and models
Impostor rendering parity w/ hdrp (perf testing)
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource