111,381 Commits over 3,928 Days - 1.18cph!
compile fixes
rhib spawning and detatching
loot spawning
egression
use new lighting on cargo ship
merge from cargo_ship_lighting
Fixed icon rendering on entities with isDynamic set
Fixed the wall light fixture perf wastage.
Cherry picked
28917 to main
Fixed Assets/Scripts/Rendering/Impostors.meta
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
[D11] Hopefully stop the build sticking building linux server
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
[d11] bring all the xbox texture sizes in line with ps4
Made a few lights have longer LOD ranges for off-board visibility.
Bridge/cabin volumetrics.
[D11] Increased sensitivity on Right Analogue Left/Right
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
[D11] Enable Linux64 server builds again
[D11][#2] FaceUpAction will clear itself when inventory changes
Another pass on making NPCs animate movement on the Cargo Ship without fucking up players.
[D11][UI] Fix Crafting screen stretching issue
[D11] Missing a bracket on xbone.
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[D11][UI] Keycode dialog implmentation and start/select button events
[D11] Take out the generate manifest
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
[D11] Some Logging for folders on BuildAssetBundles
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
fixed EKG pathing
mount/dismount on parent works
mounting to ladders takes into consideration lerp/ping
[D11] actually set the quality level properly (to Good)