111,380 Commits over 3,928 Days - 1.18cph!
Some minor tweaks related to AI and cover.
[D11] Remove Linux server for now its hanging
[D11] Make sure STEAM_DISABLED is set instead of STEAM
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
[D11] [UI] Added some extra textures for the HUD
[D11] Server analytics now enabled on command-line rather than through build define.
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
[D11] Added missing define
[D11] More fixes for Bundles
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[D11] Merge CL
28852 and CL28862
[D11] Put a cap on construction hight adjustment
[D11] hard code the milestone build server address.
[D11 Xbox Texture Resizing - extra meta checkin
[D11] Merge
28802 + Define fix
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Xbox Texture Resizing - meta file checkin
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
[^] Updated Meta Files for Xbox and PS4
[D11] Pie menu Define fix
[D11] We need to copy the ServerBundles
[D11] Fix linux server compile
Feet better align with eyes for NPCs on Cargo Ship.
climb functionality which somehow works
More player LookingAt fixes
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
[D11] Preserve existing platform settings
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Try polling from master and add in server builds
More work on NPCs on the Cargo Ship.
[D11] Check every X mins for changes to kick off build
hot air balloon basket files backup
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
[D11] Fix ps4 ortho basis assert
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] Log notification point
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland