128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed SkinnedMeshRenderers not showing damage texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix motd showing when you kill a sleeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable headlights by default for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove "Recorded:" prefix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store and display demo recorded time in demo hud
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up engine audio update method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send throttle input value to client, for use with audio. Protocol++.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show filename and timescale on demo HUD text
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added demo.togglehud command for input binding
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweak tail light prefab hierachy
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated module, adding lights
light model/texture mat etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minigun models/textures/materials (world and viewmodel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Regen console system to fix missing convars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Range_halls assets in launch site fixed rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fixed objects randomly culling in the airfield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed simpleflare errors on build
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added Roadsign gloves to bandit town shop
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Few more Z fighting Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed depth of field lerp speed being affected by timescale
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced cost of autoturret at compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added loc keys for gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced sleeping bag decay time to 36 hours
 
                
                
                
                
                
             
         
        
            
            
            
                
                SavasIsland_new caves terrain inserts
Updated old caves materials to match terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated samsite loot panel
reduced autoturret bounds
turret weapon balance
reduced crafting cost of horse armor
reduced research cost of horse armor
increased horse armor rider protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changed controls for controling a boat, fixed issues with fuel storage
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Vertex colours on warehouse_large_shell.fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain blend sampler issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                hose vm rig, vm prefab, entity update
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Further Material changes to fix Z fighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] RT debug checks & fixed a shutdown leak.
 
                
                
                
                
                
             
         
        
            
            
            
                
                SavasIsland_new topology painting backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                SavasIsland_new splat painting backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggled import read/write on splat rocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Further Z Fighting Fix. Missed a value previously.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts
SavasIsland_new dressing update, loot placement update, new terrain build
Cliffs don't place underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] More Z-fighting Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][799]  {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets
Took out the snow  mounds.  Can't imagine how these where ever going to work ( might have missed something like ).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Optimised shadow res / tweaked colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added poolable component to gloves prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Landmine Trigger reduced