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111,312 Commits over 3,928 Days - 1.18cph!

6 Years Ago
Cherry picking 28477
6 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
6 Years Ago
Disabled shadows on military tunnel clone vat point lights
6 Years Ago
[D11] Try the official version in unity hub
6 Years Ago
[D11] Now handles custom prebuilt versions of unity
6 Years Ago
[D11] Removed hardcoded IP address
6 Years Ago
[D11] Start to add back anything we care about
6 Years Ago
[D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
6 Years Ago
Fixed impostor sometimes sticking around after tree is killed
6 Years Ago
[D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug) change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
6 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
6 Years Ago
[D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
6 Years Ago
merge from main
6 Years Ago
Minor ai balance tweak for Military Tunnel.
6 Years Ago
Fixed missing billboard on oak_e
6 Years Ago
[D11] Disabled anti-hack move validation on a server running auto-bot tests.
6 Years Ago
[D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
6 Years Ago
[D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
6 Years Ago
merge from main
6 Years Ago
Small AI tweaks at Military Tunnels.
6 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
6 Years Ago
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6 Years Ago
[D11] Make D11Jenkinsfile use correct branch
6 Years Ago
ai.move is false by default in the editor
6 Years Ago
HostileNote fixes
6 Years Ago
Skin bundle update
6 Years Ago
[D11] Simplify for debugging
6 Years Ago
merge from main
6 Years Ago
Network++
6 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
6 Years Ago
Fixed options menu not showing on first try
6 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
6 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
6 Years Ago
Merged from main
6 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
6 Years Ago
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6 Years Ago
approved update
6 Years Ago
Removed some culling related profiler samples
6 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
6 Years Ago
merge from main
6 Years Ago
[D11] Add a D11JenkinsFile
6 Years Ago
Another small aim tweak to NPCs.
6 Years Ago
Tweaks to NPC aim system.
6 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
6 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
6 Years Ago
pumpkin and corn seed yield tweaks
6 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
6 Years Ago
Fixed pumpkins not showing during fruiting phase
6 Years Ago
Fixed underwater surfaces broken by combinedfog
6 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins