111,322 Commits over 3,928 Days - 1.18cph!
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
[D11] Inventory icons reset and fix for UIInventory define
Potato plant meshes/growth stages/ textures and prefabs
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
[D11] Meta files for PS4 Textures
merge from entity_parenting
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Enable other platforms
[D11] Utility script to do asset modifications and various stat gathering
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
More work in progress on AI.
Garage door easier to open/close when placed near ladder hatch
metal shopfront exploit fix
cargo ship movement volume
merge from entity_parenting
fixed player model speed being wrong when parented
Added parenting trigger
Added hovering test platform entity
Player movement supports parenting
Network lerp supports parenting
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11] [UI] Removed a redundant button callback
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11] Add some client logging so it can explain why it disconnected.
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
[D11] Use cache server on jenkins and also add xbox
[D11] Some logging/timing of console bootup times, to find hot spots.