111,326 Commits over 3,928 Days - 1.18cph!
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
[D11] Enable package builds on jenkins
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
LOD components support moving objects when isDynamic is true
Made AI operate in world space more correctly.
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
[D11] Server analytics data expanded to include network statistics.
[D11] bit of code to dump full contents of warmup bundle
Fixed a couple NREs in AI.
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
Simplified collider for the cargo ship
Merge from entity_parenting
merge from entity_parenting
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
merge from entity_parenting
[D11][Jenkins] Always unmount build drive on failure
[D11][Jenkins] - mount build drives and unmount
Merge from entity_parenting
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
[D11][Jenkins] - copydir destination builds
Fixed C/S compile issues.
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
Fixed ForcePositionTo issues (needs to be in world space)
Player rotation correctly follows parent on both client and server
[D11] Copy to network share
Updated output path in protobuf generate scripts
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
[D11] Fix for define issues
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
fixed player models being offset wrongly on parented entities