reporust_rebootcancel

133,431 Commits over 4,293 Days - 1.30cph!

6 Years Ago
[D11] Added banned message which appears when joining a server while banned from Rustworks
6 Years Ago
Update hi res material meta files
6 Years Ago
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6 Years Ago
First pass on letting players destroy an empty chassis on a vehicle lift Once all modules have been removed the destroy option appears Once pressed, has a 10 second countdown before the chassis is destroyed The player can cancel the destroy at any time while the countdown is active
6 Years Ago
Merge in the latest push fix changes
6 Years Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
6 Years Ago
Fix a couple of minor errors
6 Years Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
6 Years Ago
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
6 Years Ago
Speculative fix for serverside NRE in autoturret
6 Years Ago
Rebuild manifest.
6 Years Ago
Merge from mount_sight_check2
6 Years Ago
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6 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
6 Years Ago
Remove unused (and already disabled) collider from Modular Car driver seat
6 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
6 Years Ago
tweak vehicle texture
6 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
6 Years Ago
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6 Years Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
6 Years Ago
Restore the ability to start the car's engine by pressing the key for reverse
6 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
6 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
6 Years Ago
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6 Years Ago
Fix some bad pooling code in demo indexer
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
6 Years Ago
[D11] Fixes voice data transmit range server side
6 Years Ago
Renamed foundation steps to steps and updated desc
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
6 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
6 Years Ago
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6 Years Ago
[D11] Stop receiving voice data for far away players
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
6 Years Ago
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6 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
6 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
6 Years Ago
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6 Years Ago
Switch ClientOnEnable with OnParentChangingClient
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
6 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame