reporust_rebootcancel

111,315 Commits over 3,928 Days - 1.18cph!

6 Years Ago
[D11] Update Jenkinsfile
6 Years Ago
[D11] Sanity Check
6 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
6 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
[D11] Some more debugging of commandline stuff
6 Years Ago
[D11] Fix D11JenkinsFile
6 Years Ago
[D11] Some fixups for d11 console build
6 Years Ago
Merge from main
6 Years Ago
[D11] Turn of console builds
6 Years Ago
[D11] Debugging why MINIUDP is getting passed
6 Years Ago
[D11] Add a new Jenkins build method for D11
6 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
6 Years Ago
[D11] Use a different version of unity for console
6 Years Ago
Enabled gfx jobs again
6 Years Ago
Fixed NRE properly this time
6 Years Ago
Merge from main
6 Years Ago
Fixed impostors NRE on unsupported platforms
6 Years Ago
sam site turret base files before anim/rigging
6 Years Ago
underwear test
6 Years Ago
Reapplying changes from unity_2018.2.0 branch
6 Years Ago
Unity 2018.2.7
6 Years Ago
Anim events, worldmodel game prefab
6 Years Ago
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
6 Years Ago
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
6 Years Ago
[D11] Pass unity version
6 Years Ago
[D11] Take it back out for now
6 Years Ago
[D11] Try adding PS4 build and use proper root so we can poll
6 Years Ago
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
6 Years Ago
Re-enabled impostor shadows + couple of small tweaks
6 Years Ago
[D11] null check
6 Years Ago
[D11] Change to checkout scm so we can poll
6 Years Ago
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
6 Years Ago
Disabled impostor shadows for now; needs single-pass cascade fix
6 Years Ago
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
6 Years Ago
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab
6 Years Ago
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6 Years Ago
Moved impostor rendering to command buffers
6 Years Ago
Cherry picking 28490
6 Years Ago
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
6 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
6 Years Ago
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
6 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
6 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
6 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
6 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
6 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
6 Years Ago
Scene2prefab military tunnels