121,172 Commits over 4,018 Days - 1.26cph!
Use the generic IOEntity fields for potentiometer save/load instead
transport heli work and polish
protocol++
Overengineered vitals WIP
Subtracting
38426,
38430,
38442 (All optimisation merges until we get a proper baseline)
Improvements to non instanced material tool.
Send an immediate update to clients whenever the team changes
[D11][UI] Removed elements of stats page
Send benchmark result as regular form data (!)
[D11] [UI] Removed comments.
[D11] [UI] Condition Degradation now displayed correctly on item icon slots.
[D11] Server Reporting function
Fixed BenchmarkInfo text update rate
[D11] Add Rustworks request to retrieve server ban list
Wait for benchmark result upload before exiting
[D11] [UI] Added missing OSK functions.
merge from optimisations.
[D11][DTLS] Reduced socket timeout expiry time, to kill orphaned connections quicker.
Updated monument prefabs that contained wires
Eyeview when spectating fix
[D11] [UI] Find/Join Server page no longer shows Server Info popup prompt when joining server. Now skips straight to either password input or loading the server when selected.
[D11][UI] Fix for crash opening vending machine admin panel. Disabled dividers in lootpanels
Converting PositionLerp to a class that's pooled.
[D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4. - [D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4.
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
[D11] [UI] Updated map icon texture sheet
[D11][#2587] fixed issue with item notice double counting values
procedural cliffs v3 backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
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[D11][DTLS] Socket read timeout expiry, to try to flush orphaned connections.