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121,172 Commits over 4,018 Days - 1.26cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
Use the generic IOEntity fields for potentiometer save/load instead
6 Years Ago
Backup
6 Years Ago
protocol++ again
6 Years Ago
Fixed PositionLerp bug
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
transport heli work and polish protocol++
6 Years Ago
Overengineered vitals WIP
6 Years Ago
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
6 Years Ago
merge from main
6 Years Ago
Improvements to non instanced material tool.
6 Years Ago
merge from optimisations
6 Years Ago
Merge positionlerp
6 Years Ago
Send an immediate update to clients whenever the team changes
6 Years Ago
[D11][UI] Removed elements of stats page
6 Years Ago
HUD assets & scene
6 Years Ago
merge from main
6 Years Ago
baseline
6 Years Ago
Send benchmark result as regular form data (!)
6 Years Ago
[D11] [UI] Removed comments.
6 Years Ago
[D11] [UI] Condition Degradation now displayed correctly on item icon slots.
6 Years Ago
[D11] Server Reporting function
6 Years Ago
Fixed BenchmarkInfo text update rate
6 Years Ago
Fixed build error
6 Years Ago
[D11] Add Rustworks request to retrieve server ban list
6 Years Ago
Wait for benchmark result upload before exiting
6 Years Ago
[D11] [UI] Added missing OSK functions.
6 Years Ago
merge from optimisations.
6 Years Ago
remaining monuments
6 Years Ago
merge from main
6 Years Ago
[D11][DTLS] Reduced socket timeout expiry time, to kill orphaned connections quicker.
6 Years Ago
Merge wires.
6 Years Ago
Updated monument prefabs that contained wires
6 Years Ago
Eyeview when spectating fix
6 Years Ago
[D11] [UI] Find/Join Server page no longer shows Server Info popup prompt when joining server. Now skips straight to either password input or loading the server when selected.
6 Years Ago
[D11][UI] Fix for crash opening vending machine admin panel. Disabled dividers in lootpanels
6 Years Ago
[d11] Compile fix
6 Years Ago
[d11] Code fix
6 Years Ago
Converting PositionLerp to a class that's pooled.
6 Years Ago
[D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4. - [D11][OPTIMIZE] Watersystem GPU optimisation. Scale back vertices for watersystem. 1ms GPU on PS4.
6 Years Ago
Hide easter shit in demos Hide team shit in demos Benchmark text tweaks Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away) Submit benchmark results with WebUtil
6 Years Ago
[D11] [UI] Updated map icon texture sheet
6 Years Ago
[D11][#2587] fixed issue with item notice double counting values
6 Years Ago
procedural cliffs v3 backup
6 Years Ago
Scaled down the coastal cliffs Increased triplanar tiling on coastal cliffs
6 Years Ago
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6 Years Ago
[D11][DTLS] Socket read timeout expiry, to try to flush orphaned connections.
6 Years Ago
EAC SDK update