121,176 Commits over 4,018 Days - 1.26cph!
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
wires are now pretty much identical to the originals
Updated ASE to latest
Fixed SRP batcher shader support
IO entity to detect when your stuff is attacked
[D11] Adds debug option to nuke all sfx
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
updated trumpet model/textures
baseline autoturret adjustments
Removed custom texture2darray inspector
[D11] Add request to get XUID for a specified Rustworks user
[D11] Changes to popup menu text colour
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
Removed some level transfer workarounds from last month
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed shadergui inspector error on detail layer
Scaled down medium rock formations
[D11][#1322] Defined out test code for non master builds
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
[D11] [UI] Quick fix to Death Message on Death Page.
Added neck bone to ragdoll layer, removed head bone
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
[D11] [#2582] Flame turret effects disabled on startup
[D11] [UI] Updated popup texture
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
Horse roadsign armour mesh/textures/materials
Fixed traps and horses clipping through bus stops
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
[D11][DTLS] Outgoing message buffer size added to log dump.
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
Revert accidental manifest change
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
Minor change to chassis settings
Chassis fuel tank bugs fixed. Can now properly interact.
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Merge from Main->Vehicles