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121,156 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Fixed keycard texture LOD flickering between levels
6 Years Ago
6 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
6 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
6 Years Ago
[D11] [UI] Removed unused texture.
6 Years Ago
boreal forest spawn populations, new better terrain generation
6 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
6 Years Ago
d11 versions of spawnable populations, reduced by 10%
6 Years Ago
optimised occlusion culling
6 Years Ago
Merge from main
6 Years Ago
[D11][UI] Fixed issue with map remaining open
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Vehicle chassis collider fixes
6 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
6 Years Ago
Test map edits
6 Years Ago
Rename BaseModularCar to ModularCar
6 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
6 Years Ago
Prepwork
6 Years Ago
Adding WIP trumpet model/mat/textures
6 Years Ago
Shader additions
6 Years Ago
Unsaved.
6 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
6 Years Ago
Reduced tree population by 10%
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
6 Years Ago
[D11][UI] Altered create new game flow
6 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
6 Years Ago
sorting out shader.
6 Years Ago
Setting lerping
6 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
6 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
6 Years Ago
Keyframe loading
6 Years Ago
GameUI.gallery scene.
6 Years Ago
Removed a load of stuff from wires
6 Years Ago
Timeline saving
6 Years Ago
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
6 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
6 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.
6 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
6 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
6 Years Ago
picked tools
6 Years Ago
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
6 Years Ago
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
6 Years Ago
6 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
6 Years Ago
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Remove obsolete scenes from the build list that no longer exist
6 Years Ago
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.