121,156 Commits over 4,018 Days - 1.26cph!
Fixed keycard texture LOD flickering between levels
[D11] Fix for ReverbZoneTrigger blocking player
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
[D11] [UI] Removed unused texture.
boreal forest spawn populations, new better terrain generation
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
d11 versions of spawnable populations, reduced by 10%
optimised occlusion culling
[D11][UI] Fixed issue with map remaining open
Skin bundle update (crunch texture compression)
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Vehicle chassis collider fixes
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
Rename BaseModularCar to ModularCar
Rename BaseCar to BasicCar since ModularCar won't inherit from it
Adding WIP trumpet model/mat/textures
UI fixes/polish on branch pending testing.
New compass with evenly spaced notches and no stroke.
UI basic shapes folder & some files.
Unused cleanup.
Reduced tree population by 10%
ParticleSystemIK velocity adjustment (this is very hacky)
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
[D11][UI] Altered create new game flow
[D11][UI] Changes in Front end and in-game carousel transition changes
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
Re-applied underwater swim fixes
Re-applied optimized water system native path
Removed a load of stuff from wires
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
[D11] [UI] Removed Photo Mode from controls menus.
Viewmodel ironsights, fire, reload anims work when spectating
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
Merge from Main->Vehicles
Remove obsolete scenes from the build list that no longer exist
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.