111,295 Commits over 3,928 Days - 1.18cph!
Experimenting with Scientists using thrown weapons.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Generated console commands.
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Cargo ship container decals update
Second pass iteration on new aim system for Scientists.
First pass iteration on new aim code for Scientists.
[D11] [UI] Reverted a change to bootstrap in order to preview changes
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress.
[D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
NPC improved firearm usage when standing up from being ducked behind partial cover.
Initial bar bones prefab, controller, folders, rig and anims
NPCs stick better to the ground (and floats just above it).
Some more NPC cleanup.
Idle voices should now work properly.
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
NPC load balancing improvements.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
NPC heading can't be zero.
NPCs won't kill family members.
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
[D11] Updated unity version number to 2018.2.3